issues
search
Fast-64
/
fast64
Blender based editor for scenes, meshes, and more in first-party N64 games
GNU General Public License v3.0
296
stars
73
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Custom exports with export texture as png can't have the png filename changed
#463
ThePerfectMario64
opened
27 minutes ago
2
[F3D Bleed] Fix rendermode not being reverted
#462
Lilaa3
opened
12 hours ago
1
[SM64/F3D] Use WriteDifferingAndRevert for bleed
#461
Lilaa3
opened
18 hours ago
2
[F3D] Backport point lit ucode from AC pr
#460
Lilaa3
opened
22 hours ago
0
[SM64] Bring binary dl exporter up-to-date
#459
Lilaa3
opened
23 hours ago
0
Binary DL Export is somehow broken (SM64)
#458
aGitrHUbUser
opened
1 day ago
4
[SM64] Custom level script and special commands and improvements to custom geo commands
#457
Lilaa3
opened
2 days ago
0
[SM64] fix Whirlpool Object export for decomp/ultrasm64
#456
s4Ys369
opened
3 days ago
0
Create black-suggest.yml
#455
coco875
opened
4 days ago
10
Blender 4.2.1 support
#454
Dragorn421
opened
5 days ago
0
Remove mario examples, link to new repo
#453
Lilaa3
closed
3 days ago
0
[SM64/F3D] Fix and update Ui Image Exporter
#452
Lilaa3
opened
6 days ago
0
Exporting Hud results in Error
#451
ThePlayerRolo
opened
6 days ago
4
[SM64] Fix/Improve multi-actor UI (not export all selected)
#450
Lilaa3
opened
6 days ago
0
[SM64] Smarter includes
#449
Lilaa3
opened
1 week ago
0
[SM64] fix exporting the levels/scripts.c write for common1 and group0
#448
s4Ys369
closed
1 week ago
0
more conservative game editor update
#447
Lilaa3
closed
1 week ago
2
Make update UI more understandable
#446
Lilaa3
opened
1 week ago
2
[SM64] Fix zoomout masks
#445
Lilaa3
closed
1 week ago
1
MSVC 22 'bit' undefined; assuming extern returning in codec_choose.c Line 222
#444
micthom
closed
1 week ago
1
Bump bl_info version to v2.3.0
#443
Dragorn421
closed
1 week ago
1
[SM64] Future proof release for future hacker exclusive features
#442
Lilaa3
closed
1 week ago
1
tolerate space in mk64 vertex
#441
coco875
closed
2 weeks ago
0
[F3D/MK64] Fix #366 regression
#440
Lilaa3
closed
1 week ago
1
Unable to view F3D Materials on Fast64 2.2.1 with Blender 4.2.1 LTS
#439
Retro-Hax
closed
3 weeks ago
4
[SM64] Update included mario models to v6
#438
Lilaa3
closed
3 weeks ago
4
Exporting a Shaded Texture model as .glb with "custom properties" crashes with error message.
#437
Boxingbruin
closed
3 weeks ago
3
When i purge mario lowpoly mode it does anything when try to add textures
#436
SANTIQDCO
closed
2 weeks ago
1
[OOT] Fix unnecessary int conversions for collision properties
#435
kurethedead
closed
3 weeks ago
0
[SM64] Fix persistent block spam
#434
jesusyoshi54
closed
1 week ago
0
[UI] [OOT] More informative text regarding culling
#433
Reonu
closed
2 weeks ago
3
Replace hackerFeaturesEnabled with featureSet
#432
Pepe20129
opened
3 weeks ago
0
[SM64] Fix #355 - Fix unaddressed object types in #358
#431
Lilaa3
closed
3 weeks ago
5
[OoT] Scene import misses some `Path`s
#430
Dragorn421
opened
3 weeks ago
0
Speed up render settings update and add toggle for doing it manually
#429
Dragorn421
closed
3 days ago
1
[OoT] Fix scene custom path import
#428
Dragorn421
closed
3 weeks ago
1
[F3D] Don´t update format to reload node values
#427
Lilaa3
closed
3 weeks ago
0
[SM64] Custom draw layers
#426
Lilaa3
opened
3 weeks ago
0
[SM64] Fix #352 regression
#425
Lilaa3
closed
3 weeks ago
5
[SM64] Area 2, 3 etc are messed up ingame.
#424
FrijolesYQueso
closed
3 weeks ago
2
[SM64] Fix SM64 binary geolayout exports
#423
Lilaa3
opened
1 month ago
4
[SM64] Fix #421 - Custom path DL/Geolayout exports
#422
ThePerfectMario64
closed
1 month ago
2
Can't export object's using custom export path
#421
ThePerfectMario64
closed
1 month ago
2
[OoT] Fixed actors exported in several rooms
#420
Yanis42
closed
3 weeks ago
0
[F3D] Fix issues in the GBI macros
#419
Lilaa3
closed
3 weeks ago
0
[OoT] Importing scenes with transition actors whose room index = 255 fails
#418
kurethedead
opened
1 month ago
0
Fix gMtxClear reference for OOT scene importing
#417
kurethedead
closed
3 weeks ago
0
[F3D] Cmd size not taken into account when creating tile scroll offsets
#416
jesusyoshi54
closed
3 weeks ago
3
[SM64] Check actual bone type instead of group or collections
#415
Lilaa3
closed
3 weeks ago
0
[F3D Bleed] Fix #412 - Compare DPSetTileSize tags to last cmd's
#414
Lilaa3
closed
3 weeks ago
0
Next