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Fast-64
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fast64
Blender based editor for scenes, meshes, and more in first-party N64 games
GNU General Public License v3.0
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[F3D] Don´t update format to reload node values
#427
Lilaa3
closed
3 months ago
0
[SM64] Custom draw layers
#426
Lilaa3
opened
3 months ago
0
[SM64] Fix #352 regression
#425
Lilaa3
closed
3 months ago
5
[SM64] Area 2, 3 etc are messed up ingame.
#424
FrijolesYQueso
closed
3 months ago
2
[SM64] Fix SM64 binary geolayout exports
#423
Lilaa3
opened
3 months ago
4
[SM64] Fix #421 - Custom path DL/Geolayout exports
#422
SonicTheHedgeHog64
closed
3 months ago
2
Can't export object's using custom export path
#421
SonicTheHedgeHog64
closed
3 months ago
2
[OoT] Fixed actors exported in several rooms
#420
Yanis002
closed
3 months ago
0
[F3D] Fix issues in the GBI macros
#419
Lilaa3
closed
3 months ago
0
[OoT] Importing scenes with transition actors whose room index = 255 fails
#418
kurethedead
opened
3 months ago
0
Fix gMtxClear reference for OOT scene importing
#417
kurethedead
closed
3 months ago
0
[F3D] Cmd size not taken into account when creating tile scroll offsets
#416
jesusyoshi54
closed
3 months ago
3
[SM64] Check actual bone type instead of group or collections
#415
Lilaa3
closed
3 months ago
0
[F3D Bleed] Fix #412 - Compare DPSetTileSize tags to last cmd's
#414
Lilaa3
closed
3 months ago
0
[SM64] Only throw empty gfx exception in actor exports
#413
Lilaa3
opened
3 months ago
2
[F3D] Mat bleed issues with tile scrolling
#412
MrComit
closed
3 months ago
1
[OoT] Scene Import with custom path assumes the scene is "Single File"
#411
Yanis002
opened
3 months ago
0
[OoT] Fix #384 - Custom path DL imports
#410
Dragorn421
closed
3 months ago
0
[OoT] Fix #291 - Link anim import
#409
Dragorn421
closed
3 months ago
0
[OoT] Fix #404 - Link eyes/mouths import
#408
Dragorn421
closed
3 months ago
0
[F3D] Fix binary exports
#407
Lilaa3
closed
3 months ago
1
[OoT] Fixup Quick Import
#406
Dragorn421
closed
3 months ago
0
[SM64] Fix combined exporter level regressions
#405
Lilaa3
closed
2 months ago
6
[OoT] Link import fails to import eye and mouth textures as flipbook
#404
Dragorn421
closed
3 months ago
0
[OoT] when exporting a scene that is already in spec, the segments are moved to the end
#403
Dragorn421
opened
3 months ago
0
[SM64] Fix string to macros regression
#402
Lilaa3
closed
3 months ago
0
[F3D] Edge case for decals, use hashed for cutout materials instead of blend + more
#401
Lilaa3
closed
3 months ago
4
Failure to build with new levels due to missing info: MARIO undeclared.
#400
GitHubUser-2
closed
3 months ago
9
[F3D] Pass in shade alpha into fog blender instead of disabling it when fog is off
#399
Lilaa3
closed
3 months ago
3
[OoT] Fixed room actors being duplicated
#398
Yanis002
closed
3 months ago
0
[OoT] Player animation import fix
#397
Yanis002
closed
3 months ago
1
Support ZAPD bone enums for skeleton import
#396
m000z0rz
closed
3 months ago
2
[SM64] Fix usage of sm64 scale in animations
#395
Lilaa3
closed
3 months ago
0
[SM64] remove " after ultra64 include
#394
Lilaa3
closed
3 months ago
0
[SM64] Add in actor preset information for future use
#393
Lilaa3
opened
4 months ago
1
Fix SM64 throwing errors on other games
#392
Yanis002
closed
4 months ago
3
[F3D] Fix 4.2 node additions
#391
Lilaa3
closed
3 months ago
1
[SM64] Add exception handling for area init and throw error for instant warp objects
#390
Lilaa3
opened
4 months ago
0
T3D UI
#389
Lilaa3
closed
1 week ago
3
Color combiner doesn't get reverted when using SM64 DL Exporter + mat bleed
#388
Reonu
opened
4 months ago
0
[F3D Bleed] Fix #386 - Make FImage hashable (now a dataclass)
#387
Lilaa3
closed
3 months ago
0
[F3D] Mat Bleed reloads textures when using texture reference
#386
jesusyoshi54
closed
3 months ago
0
[F3D] Show tlut othermode in materials and world defaults
#385
Lilaa3
closed
3 months ago
1
[OoT] Importing a DL with the custom path option doesn't work
#384
Yanis002
closed
3 months ago
2
[Codebase] Small generalized upgrade function
#383
Lilaa3
closed
4 months ago
0
Improved nodes preview: F3DEX3 and OoT lighting
#382
sauraen
closed
4 months ago
2
[F3D] Hack for forced 4.2 node additions
#381
Lilaa3
closed
4 months ago
3
[F3D] Fixed two issues with ex3 cel shading
#380
Lilaa3
closed
4 months ago
0
[F3D] Don´t hide properties that will get exported (specifically geo modes)
#379
Lilaa3
closed
4 months ago
4
[SM64/F3D] Area fog improvements
#378
Lilaa3
opened
4 months ago
2
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