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![screenshot](https://github.com/user-attachments/assets/be2d108c-9f7a-48a6-a277-7ab88e27d44a)
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I am using a 64GB M3 Max MBP on 15.0.1. Just got MLX Flux Dev working in comfyui this morning, but it's not working well. While it is somewhat faster than regular PyTorch, it uses much more memory (sw…
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Right now we divide every triangle into 3 equally sized shards that are shaded based on the elevation and biome of the region which form the 3 corners of the triangle.
This can mean that the water …
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By switching to water polygons for the coastlines (#3694) we are now able to better define what to show over water and can get a more consistent drawing order with ocean and polygon mapped waterbodies…
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When zooming into a map over an area that is ocean the tiles are white at zoom level 10 and above. This happens for both raster and vector tiles. This behaviour is present in several deployed system…
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2D rendering gives inconsistent rendering with the following 2 sequences of steps.
Sequence 1:
1. Open VAPOR, import CF data: `MOM4/JinHeeYuk/ocean_eta`
2. Create a 2D renderer, enable it.
3. …
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### Describe the bug
Using 1.20.1 forge with newest embeddium and oculus + dh, going to the end with the physics mod and rendering water causes crash.
2. If you cannot do option 1. Please list t…
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### Version
Minecraft 1.21.1
lithium-fabric-mc1.21.1-0.13.0
sodium-fabric-0.6.0-beta.1+mc1.21
(and a bunch of other mods)
### Reproduction Steps
It happens whenever I'm in an unexplored ar…
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We've had a few requests recently for supporting multiple simultaneous cameras.
This probably involves at least:
* Removing the global OceanRenderer.Instance singleton. Probably have a lookup fu…
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### New Issue Checklist
- [ ] I am not disclosing a [vulnerability](https://github.com/parse-community/parse-server/blob/master/SECURITY.md).
- [ ] I am not just asking a [question](https://gith…