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I’m playing a game OMF2097 and if i try to make a new character (it creates a new file.chr) game crashes.
Tried importing it into the folder from retroarch and it loads but wont save progress
i’m …
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As per request https://github.com/omf2097/openomf/discussions/527
TODO (probably ?):
- [ ] Figure out what compiler and configuration we need for this (mingw + arm possible ?)
- [ ] If MSVC is re…
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Implement the famous tournament mode from OMF2097.
Required:
- [x] #128 (Tournament loader)
- [x] #129 (Tournament player save format)
- [ ] #127 (Mechlab BK)
- [ ] #121 (Victory BKs)
- [ ] #160 (Fig…
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Hi all. I have been trying to build for Mac but look to be failing to compile properly, I think this because the format of my OMF2097 is basically the installer disk. Is there a way to extract the con…
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it could be like /crash (name) or /reload (name) and the message would be "you got reloaded!" or something
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The DOSBox core performs very badly when it is run under a RetroArch instance that uses the `gl` driver with VSync on. There is no impact on the frame rate (58-60fps), but audio loops sometimes and it…
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Right now we are loading original OMF2097 resource files directly in the main openomf binary. This has been pretty handy so far, since it allows us to easily change our parsers etc. However, it makes …
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The compression library we could use is
http://code.google.com/p/miniz/ with Z_SYNC_FLUSH.
We add the compressor to enet using:
http://enet.bespin.org/struct__ENetCompressor.html
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A lot of the in game sounds are super low pitched far more than they're supposed to be, all the hitting sound effects of punching and kicking, swinging, landing and jumping, even hazard sounds like th…
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So, we need a server that can be started whenever necessary for multiplayer games. The server should run its own game, and the client game states should be copies of this. Servers word in the progress…