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When I try to run `zig build sdl-ontop` or `zig build sdl-standalone`, I see the following error:
```
❯ zig build sdl-standalone
sdl-standalone
└─ run sdl-standalone
└─ compile-sdl-standalon…
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It would be nice to make shaders that works both on mobile and computers, or offer a separate file for OpenGLES. I'm not sure this is in scope but since this is just starting it would be easier to mai…
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does gl3w support loading core context from opengles as well?
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Greetings,
Is it possible to support OpenGLES 3?
Thank you,
coast
ghost updated
11 months ago
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# github.com/goxjs/gl
../../../../pkg/mod/github.com/goxjs/gl@v0.0.0-20171128034433-dc8f4a9a3c9c/gl_opengles.go:14:10: fatal error: 'OpenGLES/ES2/glext.h' file not found
#include
^~~~~~~~…
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## Description
Build commands:
`cmake .. -DPVR_WINDOW_SYSTEM=Wayland -DPVR_BUILD_OPENGLES_EXAMPLES=On -DPVR_BUILD_VULKAN_EXAMPLES=Off -DCMAKE_BUILD_TYPE=Debug`
## Repro steps
Run `OpenGLESHe…
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I think this should already be working, but tried this on Windows over the weekend and Impeller is borked in general.
bdero updated
4 months ago
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No GI effect when running at Android (OpenGLES 3.0/3.1), maybe I last any preprocess ?
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#### Issue details
If you setup your project with angle like in [this](https://github.com/libgdx/libgdx/pull/6672) description then the application will run but it doesn't use angle, it uses system's…
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We have encountered in buildroot's autobuilders a lot of errors related to the members class declarations and etc such as:
/tmp/instance-6/output-1/build/cegui-00b4e1fe174da53b7ed726ab5970ba51bd5b5…