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In WebXR, when running VR session, it has multiple views - which basically runs renderer loop for each view. This has a lot of overhead.
[OVR_multiview2](https://www.khronos.org/registry/webgl/exte…
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Image attached:
https://i.imgur.com/MbNLhpf.png
This does not align with the current config information within ovr_test.cpp: https://github.com/mm0zct/Oculus_Touch_Steam_Link/blob/b897cc11f7073750…
rsm28 updated
1 month ago
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**Is your feature request related to a problem? Please describe.**
Oculus SDK has introduced the ability to play video on an Overlay layer, bypassing the eye buffer and displaying the video much shar…
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OVR Body Pose only syncs with the CameraRig when rotation of CameraRig is set to (0,0,0), when CameraRig is rotated before run, OVR Body Pose will still start with rotation of (0,0,0)
![Screenshot 20…
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This is a meta issue which lists the major features of OVR's Playspace Drag that the majority of users are going to be wanting when switching, see their [motion page documentation](https://github.com/…
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**Description**
The editor always opens files in the 'Insert' mode, i.e., if one wants to _add_ something to previously written text, they can place a cursor wherever they wish, and type in the mis…
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### Describe the bug
scipy 1.13 is triggering test failure in test_svc_ovr_tie_breaking[NuSVC] on i386 architecture.
The error can be seeing in debian CI tests, https://ci.debian.net/packages/s/…
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Here's how it's work
A bot's stats consists of:
- Power: The higher this stat is, the higher the maximum power allowed shot.
- Jump: The higher this stat is, the better the jump.
- Spin: The hig…
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When using VBjin-OVR through Revive it lags a tiny bit every second or so like clockwork. Regular VBjin doesn't lag on my PC, and I have a GTX 1060. Superhot VR plays pretty well. Help? Thanks!
Edi…
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- [ ] FootAnchorなし状態での横向き時、90度回転させて正しく横を向けるように
- [ ] OVR高さ同期の有効/無効トグル
- [ ] Upright 0.65以上にOVRで上がると、足が動いてしまう問題の修正
- [ ] 説明画像や動画の整備