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**Is your feature request related to a problem? Please describe.**
Preface: This is a home lab setup that I'm using for learning and experimentation.
This could be classified as a bug, but I have …
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I have created a client hosted game with Unitys Services (Netcode for GameObjects, Lobby, Authentication). Now I have the problem, that when the host disconnects for some reason, also all other client…
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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District name: MMOMarket / MMO District / Virtual Shop / VR Shop / MMOHouse
Decentralized market for virtual currencies.
**1. Introduction.**
Sorry for my English, not a native speaker.
I'm fami…
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Afternoon, so I have been struggling with this question quite a bit now (spawning bullet prefabs and syncing tire materials,trails,values over the network) , but the way I have been trying to do it i…
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Tracking updates of help.netflix.com
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Tracking updates of help.netflix.com
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# -This is intended for discussion-
Currently, the only way to do any kind of online stuff with StepMania (SM) is through Stepmania Online (SMO), which is hosted externally and dependent on services …
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# Who is using Coolify?
I want to thank everyone in this community for your constant support. It means a lot to me! You keep me super motivated to make Coolify even more cooler. :)
Coolify can o…
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Bedrock protocol supports joining realms however I assume there is no current support to join friend worlds.
It would be great if that could be added.