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Unity-Technologies
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com.unity.netcode.gameobjects
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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chore: object synchronization distributed authority mode when scene management disabled
#3135
NoelStephensUnity
opened
14 hours ago
0
Naked delegates should have event modifier
#3134
StephenHodgson
opened
14 hours ago
0
fix: synchronizing connected clients additively loaded scenes only when server
#3133
NoelStephensUnity
closed
11 hours ago
0
feat: server distribution config
#3132
DSchroer
closed
1 day ago
0
fix: provide users ability to get client endpoint backport
#3131
NoelStephensUnity
closed
2 days ago
0
fix: provide users ability to get client endpoint
#3130
NoelStephensUnity
closed
2 days ago
0
Distributed authority isn't synchronizing all players
#3129
afarchy
opened
2 days ago
1
fix: NetworkVariable dispose original internal
#3128
NoelStephensUnity
closed
3 days ago
0
RuntimeNetworkStatsMonitor reports incorrect bandwidth stats when domain reload is disabled
#3127
CodeSmile-0000011110110111
opened
5 days ago
1
fix: networkvariable collections can be modified without write permissions [backport]
#3126
NoelStephensUnity
closed
2 days ago
0
[Netcode] A ConnectionRequestMessage was received from a client when the connection has already been established
#3125
Vegaxys
closed
5 hours ago
6
fix: NetworkAnimator parameters writebuffer is limited [backport]
#3124
NoelStephensUnity
closed
3 days ago
0
fix: in-sceneobject networkobject update in editor tool update (up-port-fix)
#3123
NoelStephensUnity
closed
1 week ago
0
fix: alternate player spawning no players or networkclient player registration
#3122
NoelStephensUnity
closed
1 week ago
0
fix: Hide Debug Simulator for NGO 2.0+
#3121
simon-lemay-unity
closed
1 week ago
1
fix: Remove Debug Simulator if using UTP 2.0+
#3120
simon-lemay-unity
closed
1 week ago
1
Closing the game on Android doesn't properly disconnect the client
#3119
SubatomicPlanets
opened
1 week ago
1
ObjectDisposedException is thrown when disconnecting as a host, when at least 1 client is connected.
#3118
Gitspathe
opened
2 weeks ago
6
Server NetworkManager does not accept new connections from new clients if ONLY/FIRST client in game closes browser (webgl)
#3117
kevinstriker
opened
2 weeks ago
14
ConnectedClients & ConnectedClientsList Not Updated on Distributed Authority Session Owner
#3116
Moe-Baker
opened
2 weeks ago
1
NetworkObjects spawned inside a scene are spawned before the scene is loaded on late-joining clients
#3115
Moe-Baker
opened
2 weeks ago
3
Exception when Serializing Null Strings
#3114
Moe-Baker
closed
1 week ago
4
fix: NetworkTransport early and post late updates
#3113
NoelStephensUnity
closed
2 weeks ago
0
NetworkTransform's interpolator uses what looks like a configurable double lerp, with no way to configure it.
#3112
roydor
opened
3 weeks ago
1
fix: send to not owner server warning message
#3111
NoelStephensUnity
closed
2 weeks ago
0
fix: Player removed from observers when player object despawns
#3110
NoelStephensUnity
closed
4 weeks ago
0
fix: Distributed Authority codec tests not using message version
#3109
NoelStephensUnity
closed
1 month ago
0
fix: NetworkAnimator parameter writebuffer limits causes exception
#3108
NoelStephensUnity
closed
1 month ago
0
Netcode 2.0, Unity 6 [DestinationState To Transition Info] Layer (0)]
#3107
careless10
opened
1 month ago
3
fix: ping tool example updates and fixes
#3106
NoelStephensUnity
closed
1 month ago
0
chore: NGO 2.1.1 merge back to develop NGO develop 2.0.0
#3105
fluong6
closed
1 month ago
0
chore: NGO 2.1.0 merge back to develop NGO develop 2.0.0
#3104
fluong6
closed
1 month ago
0
fix: prefab processor dirty up port (up port)
#3103
NoelStephensUnity
closed
1 month ago
0
fix(editor): NetworkPrefabProcessor not marking prefab list dirty
#3102
mbaker3
closed
1 month ago
2
Build error when compiling using IL2CPP for Android if project uses static NetworkVariables
#3101
lllando
opened
1 month ago
5
Unable to parent NetworkObject to a NetworkObject only on client
#3100
Conundroy
opened
1 month ago
6
fix: client-server owner authoritative nested NetworkTransform invalid synchronization
#3099
NoelStephensUnity
closed
1 month ago
0
chore: adjust ConnectionRequestMessage to use ClientConfig version as opposed to NGO version
#3098
NoelStephensUnity
closed
1 month ago
0
fix: minor fixes for 2.1.0
#3097
NoelStephensUnity
closed
1 month ago
0
fix: scene loading event not synchronizing in scene objects
#3096
NoelStephensUnity
closed
1 month ago
0
NetworkAnimator (If there are more than 58 variables in the animator, an error)
#3095
Royal2022
closed
1 month ago
3
fix: provide non Rigidbody contact events and Rigidbody prioritization
#3094
NoelStephensUnity
closed
1 month ago
0
chore: updates to comb-server bypass and connection sequence configurations
#3093
NoelStephensUnity
closed
1 month ago
0
fix: in-sceneobject NetworkObject update in editor tool (up-port)
#3092
NoelStephensUnity
closed
1 month ago
0
[Netcode] Received a packet with an invalid Hash Value.
#3091
lawyerprogrammer
opened
1 month ago
1
Upgrading Multiplayer PlayMode to 1.3.0 - Assembly Loading Failure
#3090
jglassacc
opened
1 month ago
2
fix: NetworkManager instantiate & destroy notifications and player spawn prefab offset (backport)
#3089
NoelStephensUnity
closed
1 month ago
0
fix: NetworkManager instantiate & destroy notifications and player spawn prefab offset
#3088
NoelStephensUnity
closed
1 month ago
0
WriteDelta does not work correctly for NetworkVariable<List<Class>> due to incorrect handling of duplicates in ListSerializer
#3087
harayuu9
closed
3 weeks ago
4
Warning in DA when using [Rpc(SendTo.NotOwner)]
#3086
KadaXuanwu
opened
1 month ago
0
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