issues
search
Unity-Technologies
/
com.unity.netcode.gameobjects
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
MIT License
2.07k
stars
427
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Using network Variables and got Error for inkown reason.
#2931
Wikho
opened
4 hours ago
1
chore: migrate tests from public to internal
#2930
fluong6
opened
17 hours ago
0
feat: enum ordered message versioning
#2929
NoelStephensUnity
opened
17 hours ago
0
feat: stable messages
#2928
patrick-janeiro
opened
23 hours ago
1
ConnectedClients.Count hasn't been updated" when OnClientDisconnectCallback is triggered
#2927
agalloch21
opened
2 days ago
0
chore: migrate tests from public to internal
#2926
fluong6
closed
17 hours ago
0
chore: changing all test public api to internal
#2925
fluong6
closed
2 days ago
0
fix: In-scene placed NetworkObjects getting destroyed if early disconnect (up-port)
#2924
NoelStephensUnity
closed
3 days ago
0
fix: In-scene placed NetworkObjects getting destroyed if early disconnect
#2923
NoelStephensUnity
closed
3 days ago
0
fix: unreliable deltas half float synch jitter
#2922
NoelStephensUnity
closed
3 days ago
0
fix: Fix for NullReferenceException during client Shutdown
#2921
samlucas-unity
closed
1 week ago
1
NullReferenceException: Object reference not set to an instance of an object Unity.Netcode.FixedStringSerializer`1[T].WriteDelta
#2920
aidanhorton
opened
1 week ago
3
chore: add second part of session restore
#2919
NoelStephensUnity
closed
1 week ago
0
fix: Scene network objects are destroyed when cancelling client conne…
#2918
NaolShow
closed
3 days ago
2
Cancelling client's connection results in scene network objects to be destroyed
#2917
NaolShow
closed
3 days ago
0
fix: NetworkRigidbody2D not changing body type with authority [MTT-8510]
#2916
NoelStephensUnity
closed
1 week ago
0
NetworkRigidBody2D changes the RigidBody2D body-type to kinematic for the server when NetworkTransform is attached.
#2915
yousefkmail
closed
1 week ago
1
chore!: migrate components to runtime assembly [MTT-8472]
#2914
NoelStephensUnity
closed
1 week ago
0
NetworkTransform sends wrong initial position to remote clients, and this error can persist
#2913
zachstronaut
opened
2 weeks ago
9
feat: add pre and post spawn methods [MTT-8470] up-port v2.0.0
#2912
NoelStephensUnity
closed
2 weeks ago
0
SpawnManager.InstantiateAndSpawn doesn't Instantiate on Server
#2911
AsmPrgmC3
opened
2 weeks ago
1
Received a packet with an invalid hash
#2910
TehSethalophagus
opened
2 weeks ago
0
Received a packet with an invalid hash
#2909
TehSethalophagus
opened
2 weeks ago
0
Fix: Rpc transmitting which always consumed 5 frames over
#2908
mrsions
opened
2 weeks ago
1
Interpolation causes collider "slides" a little when bump into each other
#2907
onigumo69
opened
2 weeks ago
2
feat: add pre and post spawn methods
#2906
NoelStephensUnity
closed
1 week ago
5
Interpolation causes collider related out-of-sync
#2905
zachstronaut
opened
2 weeks ago
5
Granting the Distributed Authority Host ownership of a gameobject from a remote client erronously triggers a warning
#2904
Yoraiz0r
opened
2 weeks ago
1
NetworkRigidbody never syncs velocity, especially problematic for Distributed Authority
#2903
Yoraiz0r
opened
2 weeks ago
1
Overridden Rpc function with SendTo.Everyone gets called twice when calling the base function
#2902
unnanego
opened
3 weeks ago
2
Packet received with invalid Hash value
#2901
villeruokonen
opened
3 weeks ago
3
Multiplayer Play Mode 1.0 fails to reload domain under specific circumstances
#2900
Yoraiz0r
opened
3 weeks ago
1
chore: merge 1.9.1 into develop
#2899
NoelStephensUnity
closed
3 weeks ago
0
fix: in-scene networkobject with networktransform synchronization when parented under gameobject (up-port of 2895) [MTT-8402]
#2898
NoelStephensUnity
closed
3 weeks ago
0
Distributed Authority NetworkTransform errors after claiming transferrable ownership
#2897
Yoraiz0r
opened
3 weeks ago
4
Unnecessary GC in Multiplayer Tools & Unity Transport
#2896
Yoraiz0r
opened
3 weeks ago
0
fix: in-scene networkobject with networktransform synchronization when parented under gameobject [MTT-8402]
#2895
NoelStephensUnity
closed
1 week ago
0
Issue when using Unity 2021.3.37f1 and the latest version of Netcode - receiving invalid has codes sends my players flying
#2894
NewDeveloper911
opened
3 weeks ago
1
Corrupted network batch on client during stress testing (Received a packet with an invalid Hash Value.)
#2893
SamTheBay
opened
3 weeks ago
15
Scene network objects are broken on first "enter playmode" using disabled scene reload in editor
#2892
Yoraiz0r
closed
1 week ago
2
2.0.0-exp2 Distributed Authority has some undue GC every frame
#2891
Yoraiz0r
opened
3 weeks ago
0
Is it posible to implement ServerRewind with NetworkTransform?
#2890
Fernandolv123
opened
4 weeks ago
0
chore: update code owners
#2889
NoelStephensUnity
closed
4 weeks ago
0
Network Transform synchronized wrong position when WorldPositionStays is false
#2888
AsmPrgmC3
closed
1 week ago
13
chore: bumping to v1.9.1 initial package release version
#2887
NoelStephensUnity
closed
4 weeks ago
0
NetworkTransform can't be disabled via MonoBehaviour's enabled property, results in NT TICK DUPLICATE
#2886
zachstronaut
closed
1 week ago
3
FastBufferReader does not respect ArraySegment.Offset
#2885
Risord
opened
1 month ago
1
fix: universal rpc test timeout
#2884
NoelStephensUnity
opened
1 month ago
0
AnticipatedNetworkTransform 🫣 and RigidBody
#2883
Maclay74
opened
1 month ago
4
AutoObjectParentSync for in-scene GameObjects sets wrong parents after stopping and restarting host
#2882
ArjanSioux
opened
1 month ago
10
Next