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Unity-Technologies
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com.unity.netcode.gameobjects
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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WriteDelta does not work correctly for NetworkVariable<List<Class>> due to incorrect handling of duplicates in ListSerializer
#3087
harayuu9
closed
3 weeks ago
4
Warning in DA when using [Rpc(SendTo.NotOwner)]
#3086
KadaXuanwu
opened
1 month ago
0
fix: Destroying player object removes observers.
#3085
samlucas-unity
opened
1 month ago
0
fix: in-sceneobject NetworkObject update in editor tool
#3084
NoelStephensUnity
closed
1 month ago
0
Upgrading from 1.11.0 to 2.0.0 PostLateNetworkUpdate performance
#3083
MadJones
opened
1 month ago
3
NetworkTransform child in prefab spawns at wrong position for other players under certain conditions
#3082
SubatomicPlanets
closed
1 month ago
6
fix: networkvariable collections can be modified without write permissions and more
#3081
NoelStephensUnity
closed
1 month ago
0
NetworkTransform 1.11.0 can initialize world space objects to wrong position
#3080
zachstronaut
opened
1 month ago
0
OverflowException with NetworkVariable using InstantiateAndSpawn with Dedicated-Server
#3079
joshturb
opened
1 month ago
1
fix: player spawn not applying position and rotation via connection approval
#3078
NoelStephensUnity
closed
1 month ago
0
fix: player prefab spawning not honoring when spawnwithobservers is disabled
#3077
NoelStephensUnity
closed
1 month ago
0
Auto spawned Player objects spawning on clients when Spawn With Observers is false (NGO 2.0.0 only).
#3076
ezoray
opened
1 month ago
1
fix: client side disconnect incorrect client count on host-server side [MTTB-135] (Up-Port)
#3075
NoelStephensUnity
closed
1 month ago
0
Player spawn ignores position and rotation (connection approval)
#3074
SubatomicPlanets
closed
1 month ago
5
Add functions to send and receive unconnected packets in Unity Transport
#3073
SubatomicPlanets
opened
2 months ago
1
Allow nested NetworkObjects in prefabs
#3072
SubatomicPlanets
opened
2 months ago
0
INetworkSerialization issues with NativeArrays and NativeLists.
#3071
MilkyChestnut
opened
2 months ago
3
NetworkVariable dictionary write permission and duplicate key issues
#3070
ezoray
closed
1 month ago
17
fix: spawn many objects apv failures
#3069
NoelStephensUnity
closed
2 months ago
0
chore: NGO 2.0.0 merge back to develop NGO develop 2.0.0
#3068
fluong6
closed
2 months ago
0
Not Working: "Refresh In-Scene Prefab Instances"
#3067
zachstronaut
closed
1 month ago
7
Issue with NetworkManager.StartServer() when compiled and ran as a Windows Dedicated Server platform.
#3066
Jayson-Furr
closed
2 months ago
2
fix: spawn many objects apv failures
#3065
NoelStephensUnity
closed
2 months ago
1
NetworkVariable with custom struct using native array leads to a ObjectDisposedException
#3064
MilkyChestnut
closed
2 months ago
2
NetworkVariables with unreliable delivery
#3063
SubatomicPlanets
closed
2 months ago
6
DisconnectReason is not working
#3062
TheCaveOfWonders
closed
1 month ago
6
[Distributed Authority] Custom Struct in NetworkList Causes Connection Failure
#3061
william-bratches
opened
2 months ago
1
fix: INetworkSerializable NetworkLists in CMB
#3060
EmandM
closed
1 month ago
1
Rpc and NetworkVariable won't work after PlayerPrefab respawned
#3059
Claude-Leo
opened
2 months ago
3
fix: networkanimator only updates observers backport
#3058
NoelStephensUnity
closed
2 months ago
0
fix: networkanimator only updates observers
#3057
NoelStephensUnity
closed
2 months ago
0
fix: networkshow client connected scenemanagement disabled
#3056
NoelStephensUnity
closed
2 months ago
0
fix: exception thrown when rpc received for depsawned object (back-port)
#3055
NoelStephensUnity
closed
2 months ago
0
Unwanted OnValueChanged network variable calls on Gained and Lost ownership.
#3054
ezoray
opened
2 months ago
7
Potential bug. NGO causes Nintendo Switch to freeze.
#3053
qjonathan
opened
2 months ago
0
chore: final 2.0.0 clean up tasks
#3052
NoelStephensUnity
closed
2 months ago
0
fix: hidden objects from newly promoted session owner still synchronize with newly joining clients
#3051
NoelStephensUnity
closed
2 months ago
0
Loading scenes from addressales
#3050
Yuze075
opened
2 months ago
3
fix: Add size validation to named and unnamed message sending [Up Port]
#3049
NoelStephensUnity
closed
2 months ago
0
chore: Upgrading unity-downloader-cli
#3048
fluong6
closed
2 months ago
0
Host-Migration in Distributed Authority
#3047
mixedHans
closed
1 month ago
2
fix: player prefab null exception when using prefabhash connection approval (backport-3042)
#3046
NoelStephensUnity
closed
2 months ago
0
fix: NetworkVariable LastUpdateSent client timing
#3045
NoelStephensUnity
closed
2 months ago
0
chore: distributed authority integration testing
#3044
NoelStephensUnity
opened
2 months ago
0
fix: Add size validation to named and unnamed message sending
#3043
larus
closed
2 months ago
0
fix: player prefab null exception when using prefab hash via connection approval
#3042
NoelStephensUnity
closed
2 months ago
0
Access to the socket or a function to send UDP directly to an IP and port
#3041
SubatomicPlanets
closed
2 months ago
1
Addressable scene loading
#3040
kroecks
opened
2 months ago
2
chore: example Non-Rigidbody CharacterController, moving bodies, smooth parenting transform space transitions
#3039
NoelStephensUnity
closed
2 months ago
0
IPv4 and IPv6 dual stack server
#3038
SubatomicPlanets
opened
2 months ago
0
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