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Unity-Technologies
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com.unity.netcode.gameobjects
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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MPPM: allow scripts to determine if we're running as a virtual player
#2865
CodeSmile-0000011110110111
opened
2 months ago
0
MIT to UCL License change?
#2864
ThusSpokeNomad
closed
2 months ago
2
chore: update to for Unity6 support
#2863
NoelStephensUnity
closed
2 months ago
0
A Native Collection has not been disposed, resulting in a memory leak
#2862
shrike86
opened
2 months ago
3
chore: add develop 2.0.0 to triggers and conventional pr
#2861
NoelStephensUnity
closed
2 months ago
0
fix: Fixed instability issues in the tests and optimized them so they would not take as long to run.
#2860
ShadauxCat
closed
2 months ago
0
Bug with IsOwner state, while spawning object in OnNetworkSpawn
#2859
WasIOn4ik
closed
2 months ago
2
Server shutdown when receiving a disconnection message from an already disconnected client
#2858
Goreduc
opened
2 months ago
1
re-parenting done during scene load doesn't sync to clients
#2857
zachstronaut
opened
3 months ago
5
World coordinate NetworkTransform.Teleport that internally handles InLocalSpace
#2856
zachstronaut
opened
3 months ago
1
NetworkTransform half precision desync
#2855
Daniel4144
closed
2 months ago
2
[Netcode] A ConnectionRequestMessage was received from the server on the client side
#2854
YanisJossart
opened
3 months ago
0
feat: distributed authority (NGO_DAMODE removed)
#2853
NoelStephensUnity
closed
2 months ago
1
feat: distributed authority
#2852
NoelStephensUnity
closed
2 months ago
1
[Rpc(SendTo.NotMe)] sends messages for everyone instead of everyone-1
#2851
ZanderCode
opened
3 months ago
2
[Rpc(]
#2850
ZanderCode
closed
3 months ago
1
MPPM: Multiplayer Roles of virtual players default to "Server" which is really, really unhelpful
#2849
CodeSmile-0000011110110111
opened
3 months ago
3
StateMachineBehaviour called twice
#2848
Imitater967
closed
3 months ago
2
Multiplayer PlayMode add editor methods to modify settings exposed in the UI
#2847
CodeSmile-0000011110110111
opened
3 months ago
0
Multiplayer PlayMode Player Tags not exported/imported by Publisher Tools for a "Template" asset
#2846
CodeSmile-0000011110110111
opened
3 months ago
2
fix: NetworkTransform synchronize position when half float precision is enabled
#2845
NoelStephensUnity
closed
2 months ago
1
How does the client synchronize to the serve
#2844
BensonMaZIHao
opened
3 months ago
10
Re-parenting of "In Local Space" client-authoritative NetworkTransform results in large interpolation
#2843
zachstronaut
opened
3 months ago
3
Client/Owner authoritative NetworkTransform and Re-Parenting issue
#2842
zachstronaut
opened
3 months ago
4
How does the client synchronize to the server
#2841
BensonMaZIHao
opened
3 months ago
2
CLIENT: ArgumentOutOfRangeException: ArgumentOutOfRange_NeedNonNegNum + Resetting event queue with pending events
#2840
MusicCorner
closed
2 months ago
6
error occur in host when client conect
#2839
Zhunity
opened
3 months ago
1
fix: Freeze rigidbody on Awake and interpolate based on ownership
#2838
miniwolf
closed
3 months ago
0
How about a NetworkBehaviourReference<T>?
#2837
zachstronaut
opened
3 months ago
1
NetworkRigidbody is not checking for NetworkTransform.Interpolate value on ownership change
#2836
kevincastejon
closed
2 months ago
3
NetworkRigidbody2D not freezing object on Awake as NetworkRigidbody does
#2835
kevincastejon
closed
2 months ago
1
fix: Avoid duplicate RPC invocation on host
#2834
miniwolf
closed
3 months ago
0
fix: NetworkTransformEditor error, when physics2D enabled, but physics disabled
#2833
Deprion
closed
2 months ago
2
Add callback Action<> to SpawnManager.InstantiateAndSpawn() between Instantiate() and SpawnWithOwnership()
#2832
CodeSmile-0000011110110111
opened
4 months ago
0
chore: release/1.8.1 merge to develop
#2831
ShadauxCat
closed
3 months ago
1
feat: allows `NetworkObjectReference`s and `NetworkBehaviourReference`s to be null
#2830
SimoGecko
closed
2 months ago
2
Multiplayer Playmode: Virtual Player Window only shows Project Settings due to Cloud Services reminder
#2829
CodeSmile-0000011110110111
closed
3 months ago
1
Network Animator error on Client: [DestinationState To Transition Info] Layer (0) does not exist!
#2828
marcobethkeskyered
opened
4 months ago
8
Host executes "Rpc NotMe" twice with each call (1.8.0)
#2827
ervacoban
closed
3 months ago
2
1.8.0 NetworkVariable mismatch between Server & Client
#2826
aidanhorton
closed
2 months ago
11
chore: updating standards check bokken snapshots
#2825
fluong6
closed
4 months ago
0
fix: Fixed compile error using IL2CPP builds with new [Rpc] attribute
#2824
ShadauxCat
closed
4 months ago
2
ConnectionRequestMessage
#2823
Sarty1234
opened
4 months ago
2
fix: host not generating its own local client disconnect notification
#2822
NoelStephensUnity
closed
3 months ago
0
Netcode Client Join Error
#2821
alex4101
opened
4 months ago
2
feat: Added support for client anticipation in NetworkVariables and NetworkTransform and support for throttling functionality in NetworkVariables
#2820
ShadauxCat
closed
3 months ago
0
A ConnectionRequestMessage was received from the server on the client side
#2819
Daikonnbatake
opened
4 months ago
2
Preload Network Prefab Addressables
#2818
ayaazki
opened
4 months ago
5
no matching function for call to 'NetworkBehaviour___beginSendRpc_...'
#2817
nezbite
opened
4 months ago
4
chore: legacy cleanup with some test adjustments
#2816
NoelStephensUnity
closed
5 months ago
0
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