issues
search
Unity-Technologies
/
com.unity.netcode.gameobjects
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
MIT License
2.15k
stars
435
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Access to the socket or a function to send UDP directly to an IP and port
#3041
SubatomicPlanets
closed
2 months ago
1
Addressable scene loading
#3040
kroecks
opened
2 months ago
2
chore: example Non-Rigidbody CharacterController, moving bodies, smooth parenting transform space transitions
#3039
NoelStephensUnity
closed
2 months ago
0
IPv4 and IPv6 dual stack server
#3038
SubatomicPlanets
opened
3 months ago
0
chore: update MessageVersionData for service compatibility
#3037
NoelStephensUnity
opened
3 months ago
0
Add defaultIsKinematic variable to NetworkRigidbody
#3036
W3ktor
opened
3 months ago
2
feat: Single player hosting in WebGL using RPC
#3035
BenHamrick
opened
3 months ago
1
fix: allow the check for a NetworkObject component on NetworkBehaviours to be disabled (Back Port)
#3034
NoelStephensUnity
closed
2 months ago
0
fix: unity collections 2-2-x support in 2022.3 with NGO v1.x.x
#3033
NoelStephensUnity
closed
3 months ago
1
PlayerPrefab is null after defining PlayerPrefabHash
#3032
devfox-se
closed
2 months ago
2
fix: allow the check for a NetworkObject component on NetworkBehaviours to be disabled
#3031
NoelStephensUnity
closed
2 months ago
1
fix: prevent exception when showing despawned NetworkObject - up port of #3029
#3030
NoelStephensUnity
closed
3 months ago
0
fix: prevent exception when showing despawned or destroyed NetworkObject
#3029
NoelStephensUnity
closed
3 months ago
1
fix: Sync local time with server more accurately
#3028
BenHamrick
opened
3 months ago
4
fix: Stop checking hierarchy changed in playmode
#3027
NoelStephensUnity
closed
3 months ago
1
fix: Stop checking hierarchy changed in playmode
#3026
NoelStephensUnity
closed
3 months ago
0
chore: NGO 2.0.0-pre.4 merge back to develop NGO develop 2.0.0
#3025
fluong6
closed
3 months ago
0
chore: NGO 1.11.0 merge back to develop NGO develop
#3024
fluong6
closed
3 months ago
0
NetworkShow() follow by Despawn livelocks the server
#3023
SamTheBay
closed
3 months ago
5
fix: provide alternate tick registration method
#3022
NoelStephensUnity
opened
3 months ago
0
fix: networkanimator auto owner authoritative mode when in distributed authority
#3021
NoelStephensUnity
closed
3 months ago
0
.
#3020
Molth
closed
3 months ago
0
NetworkManager.DisconnectClient() is disconnecting both Client and Host.
#3019
Ermelious
closed
3 months ago
0
Network Variable Serialisaton Of FixedStrings
#3018
MertKalkanci
closed
3 months ago
3
Could you remove that function from Netcode scripts or disable it in playmode?
#3017
Marc477
closed
3 months ago
0
fix: nested networktransforms not updating
#3016
NoelStephensUnity
closed
3 months ago
1
Making Rpc Params Safe From Manipulation
#3015
AhmetDmr02
closed
3 months ago
6
Missing release 1.10.0 on github
#3014
PitouGames
closed
3 months ago
2
fix: NetworkTransform initial synchronization, parenting, smooth transitions between transform spaces, and UI updates
#3013
NoelStephensUnity
closed
2 months ago
0
fix: adding null checks when accessing NetworkBehaviour for develop 2.0.0
#3012
fluong6
closed
3 months ago
0
fix: adding null checks when accessing NetworkBehaviour
#3011
fluong6
closed
3 months ago
0
Memory leak in the spawning system
#3010
PinoEire
opened
3 months ago
2
fix: fixedstring byte writing and comparing up port
#3009
NoelStephensUnity
closed
3 months ago
1
fix: dual triggers generating false state transition up port
#3008
NoelStephensUnity
closed
3 months ago
1
Remote client can send RPC to NetworkObject that has been despawned on host, resulting in error
#3007
zachstronaut
closed
2 months ago
1
fix: MPSNGM-365 Remove invalid ProxyMessage test
#3006
EmandM
closed
3 months ago
0
fix: collections not detecting deltas backport to v1.x.x
#3005
NoelStephensUnity
closed
3 months ago
0
fix: collections not detecting deltas
#3004
NoelStephensUnity
closed
3 months ago
0
I receive one warning Received a packet with an invalid Hash Value in my server when it was online and warning itself says to report here so
#3003
rdgrajput
opened
3 months ago
0
Only first NetworkTransform synchs when having multiple nested NetworkTransforms on NetworkObject
#3002
mixedHans
closed
3 months ago
1
feat: add ping tool to public repo
#3001
NoelStephensUnity
closed
3 months ago
0
fix: notauthority da mode urpc sending to self
#3000
NoelStephensUnity
closed
3 months ago
0
fix: dual triggers generating false state transition [MTTB-48]
#2999
NoelStephensUnity
closed
3 months ago
0
A ConnectionApprovedMessage was received from a client on the server side.
#2998
noonoox
closed
3 weeks ago
2
fix: Improve API doc for OnGainedOwnership and OnLostOwnership
#2997
jabbacakes
closed
3 months ago
1
fix: Improve API doc for OnGainedOwnership and OnLostOwnership
#2996
jabbacakes
closed
3 months ago
1
fix: abide by the original RigidBody2D body type
#2995
PinoEire
opened
3 months ago
1
UnmanagedNetworkSerializableSerializer Duplicate Method Causes Errors with Disposable Types Due to Pure Assignment
#2994
harayuu9
opened
3 months ago
1
NetworkVariable<Dictionary> not syncing or firing OnValueChanged events
#2993
Dai696
closed
3 months ago
9
fix: fixedstring byte writing and comparing
#2992
NoelStephensUnity
closed
3 months ago
0
Previous
Next