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Unity-Technologies
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com.unity.netcode.gameobjects
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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Allow deactivation of Connected client ids synchronization
#2815
Mimi8298
opened
5 months ago
0
Network variables out of sync for in scene network objects on clients
#2814
TheCaveOfWonders
opened
5 months ago
5
feat: Better support for container types in NetworkVariable, including delta computation to save bandwidth.
#2813
ShadauxCat
closed
4 months ago
0
Do not require component Animator on NetworkAnimator.
#2812
jeffgamedev
closed
2 months ago
2
Null ref exception thrown if a network variable is written to as we are exiting the scene
#2811
TheCaveOfWonders
opened
5 months ago
0
chore: migrate NetworkTransform away from using named messages over to NetworkTransformMessage [MTT-7535]
#2810
NoelStephensUnity
closed
5 months ago
0
chore: update latest bokken image for CI
#2809
fluong6
closed
5 months ago
0
chore: update latest Ubuntu bokken image for CI
#2808
fluong6
closed
5 months ago
0
fix: handle null or empty named message registration [MTT-7771]
#2807
NoelStephensUnity
closed
5 months ago
2
A ConnectionRequestMessage was received from the server on the client side
#2806
kafeier
opened
5 months ago
0
Kicking a client as a host also kicks the host.
#2805
nitrocss
closed
5 months ago
1
Host disconnects when a client leaves while joining
#2804
Pixel-Gamer
closed
5 months ago
2
Network List Variables Do Not Update For All Clients Across Network
#2803
SebastianGraves
closed
5 months ago
6
A ConnectionRequestMessage was received from the server on the client side.
#2802
IamCitrus
opened
5 months ago
0
Custom messages not being sent to oneself unless local client is also host
#2801
TheAlexDev23
closed
5 months ago
4
NetworkTransformEditor.OnEnable is not overridable
#2800
Gretsok
opened
6 months ago
3
Wrong client ID passed to NetworkManager.OnClientDisconnectCallback
#2799
JoshJarc
closed
6 months ago
1
Compiler errors in NetworkObject.cs when upgrading from netcode 1.6 to 1.7.1
#2798
LightPat
closed
5 months ago
2
A ConnectionApprovedMessage was received from a client on the server side. This should not happen. Please report this to the Netcode for GameObjects team
#2797
blechema
opened
6 months ago
0
fix: in-scene parenting WorldPositionStays transform synchronization without NetworkTransform [MTT-7856]
#2796
NoelStephensUnity
closed
4 months ago
0
NetworkAnimator.Awake is a private method
#2795
desoro
opened
6 months ago
1
[Netcode] Received a packet with an invalid Magic Value
#2794
zanthous
closed
6 months ago
3
NetworkAnimator throws an error when the scene has NetworkObjects that are not observed by all clients (network hidden)
#2793
TheCaveOfWonders
opened
6 months ago
2
fix: Add "Temp" and "Persistent" flags for RpcTarget options
#2792
ShadauxCat
closed
6 months ago
0
fix: NetworkTransform half float synch
#2791
NoelStephensUnity
closed
6 months ago
0
chore: release 1.7.1 to develop
#2790
ShadauxCat
closed
6 months ago
0
fix: shutdown and shutdown notification issues [MTT-7791] [MTT-7540]
#2789
NoelStephensUnity
closed
6 months ago
0
fix: Pass the transport type to the error
#2788
miniwolf
closed
6 months ago
0
I got this error
#2787
Pixel-Gamer
closed
5 months ago
3
fix: Compatibility fixes for UTP 2.X
#2786
simon-lemay-unity
closed
6 months ago
0
Why is everything hard-wired?
#2785
LightStriker
opened
7 months ago
1
fix: Don't coalesce small unreliable messages into packets larger than the MTU
#2784
simon-lemay-unity
closed
7 months ago
0
fix: Fixed a missing RuntimeAccessModifiers change for universal RPC attribute
#2783
ShadauxCat
closed
6 months ago
0
change internal to public
#2782
addfsw
closed
7 months ago
0
[Netcode] A ConnectionApprovedMessage was received from a client on the server side.
#2781
SirPercivalsCode
opened
7 months ago
2
Issue with VR Netcode Game
#2780
Mileshaase
opened
7 months ago
0
Named Messages: Don't allocate a byte array whenever you send a message
#2779
Valerionn
opened
7 months ago
0
After updating to version 1.6.0 of Netcode for GameObjects, I can't call a ClientRpc from OnNetworkSpawn function.
#2778
Satiriano
opened
7 months ago
0
fix: NetworkTransform Mixed Unreliable & Reliable Order of Operations
#2777
NoelStephensUnity
closed
6 months ago
3
A ConnectionRequestMessage was received from the server on the client side.
#2776
Tom3652
opened
7 months ago
4
3 errors caused on 1.7.0 package installation in Unity 2021.3.4f1
#2775
christoph-digilens
closed
7 months ago
2
Unity documentation needs updating to 1.7 - currently on 1.6
#2774
LordDarkenon
opened
7 months ago
0
chore: Update mac image (mac:stable is deprecated)
#2773
ShadauxCat
closed
7 months ago
0
ArgumentNullException in NetworkTransform when destroying a scene with disabled NetworkTransform GameObjects
#2772
zachstronaut
closed
5 months ago
1
fix: Integration Test Bug Fixes
#2771
NoelStephensUnity
closed
7 months ago
0
fix: Protect against error spams if connection state is messed up
#2770
simon-lemay-unity
closed
7 months ago
0
fix: Missing comma when UTP_TRANSPORT_2_0_ABOVE defined
#2769
NoelStephensUnity
closed
7 months ago
0
A ConnectionRequestMessage was received from the server on the client side.
#2768
zhmengqing
opened
7 months ago
1
Problem with Connecting to Host with Build as Client
#2767
simonmpomom
opened
7 months ago
4
perf: Adjust maximum reliable resend timeout in UTP
#2766
simon-lemay-unity
closed
7 months ago
0
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