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Unity-Technologies
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com.unity.netcode.gameobjects
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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fix: abide by the original RigidBody2D body type
#2995
PinoEire
opened
4 months ago
1
UnmanagedNetworkSerializableSerializer Duplicate Method Causes Errors with Disposable Types Due to Pure Assignment
#2994
harayuu9
opened
4 months ago
1
NetworkVariable<Dictionary> not syncing or firing OnValueChanged events
#2993
Dai696
closed
3 months ago
9
fix: fixedstring byte writing and comparing
#2992
NoelStephensUnity
closed
3 months ago
0
chore: merge v2.0.0-pre.3 into develop-2.0.0
#2991
NoelStephensUnity
closed
4 months ago
0
InstantiateAndSpawn ignores supplied isPlayerObject variable
#2990
Nyphur
closed
2 months ago
3
Multiplayer Playmode: fails to load MonoBehaviour scripts located in a embedded package
#2989
CodeSmile-0000011110110111
closed
1 month ago
2
Bug Regarding RTT/Ping
#2988
byonfysx
closed
1 month ago
4
chore: NGO 1.10.0 merge back to develop NGO develop
#2987
fluong6
closed
4 months ago
0
StartServer() throws exception "Allowed types is not equal to the number of message type indices!"
#2986
CodeSmile-0000011110110111
opened
4 months ago
5
fix: allow clients to set client synchronization mode distributed authority
#2985
NoelStephensUnity
closed
4 months ago
0
Remove the requirement and error message "NetworkManager cannot be nested"
#2984
CodeSmile-0000011110110111
opened
4 months ago
5
fix: deferred despawn gc allocation
#2983
NoelStephensUnity
closed
4 months ago
0
chore: Anticipated not supported warning
#2982
NoelStephensUnity
closed
4 months ago
0
NetworkVariable<FixedStringXBytes> sync issue on Ownership change
#2981
Fofanius
opened
4 months ago
1
fix: Realtime Network Stats Monitor Not Displaying RPC Metrics in Release Builds
#2980
NoelStephensUnity
closed
4 months ago
0
fix: metrics tooltips and serialized type non optimized warning message handling
#2979
NoelStephensUnity
closed
4 months ago
0
chore: 2.0.0-pre.3 additional last minute updates
#2978
NoelStephensUnity
closed
4 months ago
0
fix: scenemanager clean up ScenesLoaded after synch unloading of remaining scenes not used [back port]
#2977
NoelStephensUnity
closed
4 months ago
0
fix: Fixing API doc issues
#2976
jabbacakes
closed
4 months ago
2
chore: protected network manager
#2975
DSchroer
closed
4 months ago
0
fix: Regression between comb-server and NGO network variables
#2974
EmandM
closed
4 months ago
0
feat: initialized callback
#2973
DSchroer
opened
4 months ago
0
AnticipatedNetworkTransform breaks InLocalSpace configuration.
#2972
leozzyzheng
opened
4 months ago
2
fix: scenemanager clean up ScenesLoaded after synch unloading of remaining scenes not used
#2971
NoelStephensUnity
closed
4 months ago
0
Client freeze after being in a match *Received a packet with an invalid hash value* error
#2970
GadREKT
closed
4 months ago
2
Clearing NetworkList Offline
#2969
KreutzerCode
opened
4 months ago
5
fix: InstantiateAndSpawn not honoring ownerClientId parameter in client-server
#2968
NoelStephensUnity
closed
4 months ago
0
Add "Destroy With Scene" checkbox in inspector for NetworkObject
#2967
AlexEnnerfelt
opened
5 months ago
3
Permanently disable "Add NetworkObject Prompt" (Breaks Dynamically spawned Prefabs with nested Prefabs)
#2966
AlexEnnerfelt
closed
2 months ago
1
chore: merge 2.0.0 pre.2 into develop 2.0.0
#2965
NoelStephensUnity
closed
5 months ago
0
Calling NetworkShow from OnNetworkSpawn can cause a duplicate CreateObjectMessage to be sent
#2964
J0shhT
opened
5 months ago
1
Improved Logging for Deferred Message Cleanup
#2963
Reag
opened
5 months ago
1
fix: post 2.0.0-pre.2 fixes and updates
#2962
NoelStephensUnity
closed
5 months ago
0
Unable to mute Virtual Players editor windows in MPPM 1.2
#2961
minimastudios
opened
5 months ago
1
How to use the "built-in support for `NativeHashMap`" of NetworkVariable
#2960
wintbiit
closed
3 months ago
3
Calling SetParent causes NetworkObject to have an incorrect position on clients.
#2959
qjonathan
opened
5 months ago
1
feat: MPSNGM-294 patch DA network variables
#2958
EmandM
closed
4 months ago
1
feat: up-port of network variable traits, anticipation, serialized null references, and removal of animator component requirement
#2957
NoelStephensUnity
closed
5 months ago
0
[Netcode] Received a packet with an invalid Hash Value
#2956
Tivise
closed
3 weeks ago
2
fix: MPSNGM-302 Fix DA integration tests
#2955
EmandM
closed
5 months ago
0
fix: rotation not being 1.0 issue using rigid body for motion
#2954
NoelStephensUnity
closed
5 months ago
0
fix: Added support for byte on NetworkVariable through codegen
#2953
Ufabsther
closed
5 months ago
6
chore: updating changelog and package.json
#2952
fluong6
closed
5 months ago
0
InvalidOperationException: Nullable object must have a value.
#2951
StephenGrosjean
opened
5 months ago
1
chore: Break up the NetworkVariableSerialization file
#2950
EmandM
closed
5 months ago
0
NetworkManager should warn when a duplicate exists (Singleton already non-null)
#2949
CodeSmile-0000011110110111
opened
5 months ago
0
fix: ownership change halfprecision, session owner onclientconnected, and minor optimizations
#2948
NoelStephensUnity
closed
5 months ago
0
chore: merge release 2.0.0-exp.5 into develop-2.0.0
#2947
NoelStephensUnity
closed
5 months ago
0
refactor: Ensure lengths are always written as uints
#2946
EmandM
closed
5 months ago
0
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