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Unity-Technologies
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com.unity.netcode.gameobjects
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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chore: Ensure lengths are always written as uint
#2945
EmandM
closed
5 months ago
3
chore: use xray for verifying package
#2944
miniwolf
closed
5 months ago
1
fix: Added necessary backend to use byte serializer within networkVariables
#2943
Ufabsther
closed
5 months ago
2
fix: new message versioning starting after session owner message
#2942
NoelStephensUnity
closed
5 months ago
0
fix: client side disconnect incorrect client count on host-server side [MTTB-135]
#2941
NoelStephensUnity
closed
5 months ago
0
chore: NGO 2.0.0-exp.4 merge back to develop NGO 2.0.0
#2940
fluong6
closed
6 months ago
0
chore: update changelog in ngo 2.0.0 exp.4
#2939
fluong6
closed
6 months ago
0
chore: removing unreleased section in changelog
#2938
fluong6
closed
5 months ago
0
chore: add NGO 2.0.0-exp.3 version and date to changelog
#2937
fluong6
closed
6 months ago
0
A ConnectionRequestMessage was received from the server on the client side.
#2936
JordiBlancoDev
closed
3 weeks ago
1
feat: expose the UTP connect
#2935
DSchroer
closed
6 months ago
1
NetworkEarlyUpdate causing game to lag significantly ON ANDROID
#2934
LightPat
closed
3 months ago
6
chore: Merge develop 2.0.0 into exp.3
#2933
NoelStephensUnity
closed
6 months ago
0
Received a packet with an invalid Hash Value
#2932
GrimLothar
closed
3 weeks ago
6
Using network Variables and got Error for inkown reason.
#2931
Wikho
closed
3 weeks ago
2
chore: migrate tests from public to internal
#2930
fluong6
closed
6 months ago
0
feat: enum ordered message versioning
#2929
NoelStephensUnity
closed
6 months ago
0
feat: stable messages
#2928
patrick-janeiro
closed
5 months ago
2
ConnectedClients.Count hasn't been updated" when OnClientDisconnectCallback is triggered
#2927
agalloch21
closed
5 months ago
0
chore: migrate tests from public to internal
#2926
fluong6
closed
6 months ago
0
chore: changing all test public api to internal
#2925
fluong6
closed
6 months ago
0
fix: In-scene placed NetworkObjects getting destroyed if early disconnect (up-port)
#2924
NoelStephensUnity
closed
6 months ago
0
fix: In-scene placed NetworkObjects getting destroyed if early disconnect
#2923
NoelStephensUnity
closed
6 months ago
0
fix: unreliable deltas half float synch jitter
#2922
NoelStephensUnity
closed
6 months ago
0
fix: Fix for NullReferenceException during client Shutdown
#2921
samlucas-unity
closed
6 months ago
1
NullReferenceException: Object reference not set to an instance of an object Unity.Netcode.FixedStringSerializer`1[T].WriteDelta
#2920
aidanhorton
closed
3 months ago
26
chore: add second part of session restore
#2919
NoelStephensUnity
closed
6 months ago
0
fix: Scene network objects are destroyed when cancelling client conne…
#2918
NaolShow
closed
6 months ago
2
Cancelling client's connection results in scene network objects to be destroyed
#2917
NaolShow
closed
6 months ago
0
fix: NetworkRigidbody2D not changing body type with authority [MTT-8510]
#2916
NoelStephensUnity
closed
6 months ago
0
NetworkRigidBody2D changes the RigidBody2D body-type to kinematic for the server when NetworkTransform is attached.
#2915
yousefkmail
closed
6 months ago
1
chore!: migrate components to runtime assembly [MTT-8472]
#2914
NoelStephensUnity
closed
6 months ago
0
NetworkTransform sends wrong initial position to remote clients, and this error can persist
#2913
zachstronaut
opened
7 months ago
11
feat: add pre and post spawn methods [MTT-8470] up-port v2.0.0
#2912
NoelStephensUnity
closed
7 months ago
0
SpawnManager.InstantiateAndSpawn doesn't Instantiate on Server
#2911
AsmPrgmC3
opened
7 months ago
3
Received a packet with an invalid hash
#2910
TehSethalophagus
closed
3 weeks ago
1
Received a packet with an invalid hash
#2909
TehSethalophagus
closed
1 month ago
1
Fix: Rpc transmitting which always consumed 5 frames over
#2908
mrsions
closed
6 months ago
1
Interpolation causes collider "slides" a little when bump into each other
#2907
onigumo69
opened
7 months ago
2
feat: add pre and post spawn methods
#2906
NoelStephensUnity
closed
6 months ago
5
Interpolation causes collider related out-of-sync
#2905
zachstronaut
opened
7 months ago
5
Granting the Distributed Authority Host ownership of a gameobject from a remote client erronously triggers a warning
#2904
Yoraiz0r
closed
3 months ago
2
NetworkRigidbody never syncs velocity, especially problematic for Distributed Authority
#2903
Yoraiz0r
opened
7 months ago
2
Overridden Rpc function with SendTo.Everyone gets called twice when calling the base function
#2902
unnanego
opened
7 months ago
2
Packet received with invalid Hash value
#2901
villeruokonen
closed
1 month ago
6
Multiplayer Play Mode 1.0 fails to reload domain under specific circumstances
#2900
Yoraiz0r
opened
7 months ago
3
chore: merge 1.9.1 into develop
#2899
NoelStephensUnity
closed
7 months ago
0
fix: in-scene networkobject with networktransform synchronization when parented under gameobject (up-port of 2895) [MTT-8402]
#2898
NoelStephensUnity
closed
7 months ago
0
Distributed Authority NetworkTransform errors after claiming transferrable ownership
#2897
Yoraiz0r
closed
3 months ago
5
Unnecessary GC in Multiplayer Tools & Unity Transport
#2896
Yoraiz0r
opened
7 months ago
1
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