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Unity-Technologies
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com.unity.netcode.gameobjects
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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fix: in-scene networkobject with networktransform synchronization when parented under gameobject [MTT-8402]
#2895
NoelStephensUnity
closed
6 months ago
0
Issue when using Unity 2021.3.37f1 and the latest version of Netcode - receiving invalid has codes sends my players flying
#2894
NewDeveloper911
closed
3 weeks ago
2
Corrupted network batch on client during stress testing (Received a packet with an invalid Hash Value.)
#2893
SamTheBay
closed
4 months ago
39
Scene network objects are broken on first "enter playmode" using disabled scene reload in editor
#2892
Yoraiz0r
closed
6 months ago
2
2.0.0-exp2 Distributed Authority has some undue GC every frame
#2891
Yoraiz0r
closed
3 months ago
1
Is it posible to implement ServerRewind with NetworkTransform?
#2890
Fernandolv123
opened
7 months ago
0
chore: update code owners
#2889
NoelStephensUnity
closed
7 months ago
0
Network Transform synchronized wrong position when WorldPositionStays is false
#2888
AsmPrgmC3
closed
6 months ago
13
chore: bumping to v1.9.1 initial package release version
#2887
NoelStephensUnity
closed
7 months ago
0
NetworkTransform can't be disabled via MonoBehaviour's enabled property, results in NT TICK DUPLICATE
#2886
zachstronaut
closed
6 months ago
3
FastBufferReader does not respect ArraySegment.Offset
#2885
Risord
opened
7 months ago
1
fix: universal rpc test timeout
#2884
NoelStephensUnity
opened
7 months ago
0
AnticipatedNetworkTransform 🫣 and RigidBody
#2883
Maclay74
opened
7 months ago
13
AutoObjectParentSync for in-scene GameObjects sets wrong parents after stopping and restarting host
#2882
ArjanSioux
opened
7 months ago
14
Network config never the same with parallel sync
#2881
Imitater967
opened
7 months ago
3
How to implement replicas in MMO? That is, some players enter another scene without affecting other players
#2880
9death
opened
7 months ago
1
NullReferenceException during client Shutdown
#2879
Risord
opened
7 months ago
3
fix: API doc fixes from user feedback
#2878
jabbacakes
closed
7 months ago
1
fix: Update API docs for MaxPayloadSize
#2877
jabbacakes
closed
7 months ago
3
KeyNotFoundException Unity.Netcode.ConnectionRequestMessage
#2876
NecroMacro
opened
7 months ago
1
chore: distributed authority UI displays dependent upon multiplayer SDK package
#2875
NoelStephensUnity
closed
6 months ago
0
chore: migrate 2830 allow null references in NetworkBehaviourReference and NetworkObjectReference
#2874
NoelStephensUnity
closed
7 months ago
0
chore: merge develop into 1.9.0 release
#2873
NoelStephensUnity
closed
7 months ago
1
chore: migrate PR-2812 remove animator requirement
#2872
NoelStephensUnity
closed
7 months ago
1
chore: replicate PR-2833 physics2d rigidbody2d fix
#2871
NoelStephensUnity
closed
7 months ago
0
OnNetworkSpawn race condition in NetworkTransform for CanCommitToTransform
#2870
zachstronaut
closed
6 months ago
8
OnNetworkSpawn race condition in NetworkTransform for Teleport method
#2869
zachstronaut
closed
7 months ago
4
Addressables (and Custom) Scene Loading
#2868
JohnBaracuda
opened
7 months ago
0
Use slough artifactory in CI Part 2
#2867
HenrikPoulsen
closed
7 months ago
1
chore: tag change log
#2866
NoelStephensUnity
closed
7 months ago
0
MPPM: allow scripts to determine if we're running as a virtual player
#2865
CodeSmile-0000011110110111
opened
7 months ago
0
MIT to UCL License change?
#2864
0xFA11
closed
7 months ago
2
chore: update to for Unity6 support
#2863
NoelStephensUnity
closed
8 months ago
0
A Native Collection has not been disposed, resulting in a memory leak
#2862
shrike86
opened
8 months ago
3
chore: add develop 2.0.0 to triggers and conventional pr
#2861
NoelStephensUnity
closed
8 months ago
0
fix: Fixed instability issues in the tests and optimized them so they would not take as long to run.
#2860
ShadauxCat
closed
8 months ago
0
Bug with IsOwner state, while spawning object in OnNetworkSpawn
#2859
WasIOn4ik
closed
7 months ago
2
Server shutdown when receiving a disconnection message from an already disconnected client
#2858
Goreduc
opened
8 months ago
2
re-parenting done during scene load doesn't sync to clients
#2857
zachstronaut
opened
8 months ago
5
World coordinate NetworkTransform.Teleport that internally handles InLocalSpace
#2856
zachstronaut
opened
8 months ago
1
NetworkTransform half precision desync
#2855
Daniel4144
closed
7 months ago
2
[Netcode] A ConnectionRequestMessage was received from the server on the client side
#2854
YanisJossart
closed
3 weeks ago
1
feat: distributed authority (NGO_DAMODE removed)
#2853
NoelStephensUnity
closed
7 months ago
1
feat: distributed authority
#2852
NoelStephensUnity
closed
7 months ago
1
[Rpc(SendTo.NotMe)] sends messages for everyone instead of everyone-1
#2851
ZanderCode
opened
8 months ago
2
[Rpc(]
#2850
ZanderCode
closed
8 months ago
1
MPPM: Multiplayer Roles of virtual players default to "Server" which is really, really unhelpful
#2849
CodeSmile-0000011110110111
opened
8 months ago
3
StateMachineBehaviour called twice
#2848
Imitater967
closed
8 months ago
2
Multiplayer PlayMode add editor methods to modify settings exposed in the UI
#2847
CodeSmile-0000011110110111
opened
8 months ago
0
Multiplayer PlayMode Player Tags not exported/imported by Publisher Tools for a "Template" asset
#2846
CodeSmile-0000011110110111
opened
8 months ago
2
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