issues
search
Unity-Technologies
/
com.unity.netcode.gameobjects
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
MIT License
2.16k
stars
435
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
fix: NetworkTransform synchronize position when half float precision is enabled
#2845
NoelStephensUnity
closed
8 months ago
1
How does the client synchronize to the serve
#2844
BensonMaZIHao
opened
8 months ago
10
Re-parenting of "In Local Space" client-authoritative NetworkTransform results in large interpolation
#2843
zachstronaut
opened
8 months ago
3
Client/Owner authoritative NetworkTransform and Re-Parenting issue
#2842
zachstronaut
opened
8 months ago
4
How does the client synchronize to the server
#2841
BensonMaZIHao
opened
8 months ago
2
CLIENT: ArgumentOutOfRangeException: ArgumentOutOfRange_NeedNonNegNum + Resetting event queue with pending events
#2840
MusicCorner
closed
8 months ago
6
error occur in host when client conect
#2839
Zhunity
closed
3 weeks ago
2
fix: Freeze rigidbody on Awake and interpolate based on ownership
#2838
miniwolf
closed
8 months ago
0
How about a NetworkBehaviourReference<T>?
#2837
zachstronaut
opened
9 months ago
1
NetworkRigidbody is not checking for NetworkTransform.Interpolate value on ownership change
#2836
kevincastejon
closed
7 months ago
3
NetworkRigidbody2D not freezing object on Awake as NetworkRigidbody does
#2835
kevincastejon
closed
7 months ago
1
fix: Avoid duplicate RPC invocation on host
#2834
miniwolf
closed
9 months ago
0
fix: NetworkTransformEditor error, when physics2D enabled, but physics disabled
#2833
Deprion
closed
8 months ago
2
Add callback Action<> to SpawnManager.InstantiateAndSpawn() between Instantiate() and SpawnWithOwnership()
#2832
CodeSmile-0000011110110111
opened
9 months ago
0
chore: release/1.8.1 merge to develop
#2831
ShadauxCat
closed
8 months ago
1
feat: allows `NetworkObjectReference`s and `NetworkBehaviourReference`s to be null
#2830
SimoGecko
closed
8 months ago
2
Multiplayer Playmode: Virtual Player Window only shows Project Settings due to Cloud Services reminder
#2829
CodeSmile-0000011110110111
closed
8 months ago
2
Network Animator error on Client: [DestinationState To Transition Info] Layer (0) does not exist!
#2828
marcobethkeskyered
closed
3 months ago
12
Host executes "Rpc NotMe" twice with each call (1.8.0)
#2827
ervacoban
closed
9 months ago
2
1.8.0 NetworkVariable mismatch between Server & Client
#2826
aidanhorton
closed
7 months ago
11
chore: updating standards check bokken snapshots
#2825
fluong6
closed
9 months ago
0
fix: Fixed compile error using IL2CPP builds with new [Rpc] attribute
#2824
ShadauxCat
closed
10 months ago
2
ConnectionRequestMessage
#2823
Sarty1234
opened
10 months ago
2
fix: host not generating its own local client disconnect notification
#2822
NoelStephensUnity
closed
8 months ago
0
Netcode Client Join Error
#2821
alex4101
closed
5 days ago
3
feat: Added support for client anticipation in NetworkVariables and NetworkTransform and support for throttling functionality in NetworkVariables
#2820
ShadauxCat
closed
8 months ago
0
A ConnectionRequestMessage was received from the server on the client side
#2819
Daikonnbatake
opened
10 months ago
2
Preload Network Prefab Addressables
#2818
ayaazki
opened
10 months ago
8
no matching function for call to 'NetworkBehaviour___beginSendRpc_...'
#2817
nezbite
closed
4 days ago
5
chore: legacy cleanup with some test adjustments
#2816
NoelStephensUnity
closed
10 months ago
0
Allow deactivation of Connected client ids synchronization
#2815
Mimi8298
opened
10 months ago
0
Network variables out of sync for in scene network objects on clients
#2814
TheCaveOfWonders
closed
4 months ago
8
feat: Better support for container types in NetworkVariable, including delta computation to save bandwidth.
#2813
ShadauxCat
closed
10 months ago
0
Do not require component Animator on NetworkAnimator.
#2812
jeffgamedev
closed
8 months ago
2
Null ref exception thrown if a network variable is written to as we are exiting the scene
#2811
TheCaveOfWonders
opened
10 months ago
3
chore: migrate NetworkTransform away from using named messages over to NetworkTransformMessage [MTT-7535]
#2810
NoelStephensUnity
closed
10 months ago
0
chore: update latest bokken image for CI
#2809
fluong6
closed
10 months ago
0
chore: update latest Ubuntu bokken image for CI
#2808
fluong6
closed
10 months ago
0
fix: handle null or empty named message registration [MTT-7771]
#2807
NoelStephensUnity
closed
10 months ago
2
A ConnectionRequestMessage was received from the server on the client side
#2806
kafeier
closed
3 weeks ago
1
Kicking a client as a host also kicks the host.
#2805
nitrocss
closed
10 months ago
1
Host disconnects when a client leaves while joining
#2804
Pixel-Gamer
closed
10 months ago
2
Network List Variables Do Not Update For All Clients Across Network
#2803
SebastianGraves
closed
10 months ago
6
A ConnectionRequestMessage was received from the server on the client side.
#2802
IamCitrus
closed
3 weeks ago
1
Custom messages not being sent to oneself unless local client is also host
#2801
TheAlexDev23
closed
11 months ago
4
NetworkTransformEditor.OnEnable is not overridable
#2800
Gretsok
closed
4 months ago
3
Wrong client ID passed to NetworkManager.OnClientDisconnectCallback
#2799
JoshJarc
closed
11 months ago
1
Compiler errors in NetworkObject.cs when upgrading from netcode 1.6 to 1.7.1
#2798
LightPat
closed
10 months ago
2
A ConnectionApprovedMessage was received from a client on the server side. This should not happen. Please report this to the Netcode for GameObjects team
#2797
blechema
closed
3 weeks ago
1
fix: in-scene parenting WorldPositionStays transform synchronization without NetworkTransform [MTT-7856]
#2796
NoelStephensUnity
closed
10 months ago
0
Previous
Next