issues
search
Unity-Technologies
/
com.unity.netcode.gameobjects
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
MIT License
2.1k
stars
430
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
chore: merge 2.0.0 pre.2 into develop 2.0.0
#2965
NoelStephensUnity
opened
23 minutes ago
0
Calling NetworkShow from OnNetworkSpawn can cause a duplicate CreateObjectMessage to be sent
#2964
J0shhT
opened
21 hours ago
0
Improved Logging for Deferred Message Cleanup
#2963
Reag
opened
23 hours ago
0
fix: post 2.0.0-pre.2 fixes and updates
#2962
NoelStephensUnity
opened
1 day ago
0
Unable to mute Virtual Players editor windows in MPPM 1.2
#2961
minimastudios
opened
1 day ago
0
How to use the "built-in support for `NativeHashMap`" of NetworkVariable
#2960
wintbiit
opened
5 days ago
1
Calling SetParent causes NetworkObject to have an incorrect position on clients.
#2959
qjonathan
opened
5 days ago
0
feat: MPSNGM-294 patch DA network variables
#2958
EmandM
opened
5 days ago
0
feat: up-port of network variable traits, anticipation, serialized null references, and removal of animator component requirement
#2957
NoelStephensUnity
closed
5 days ago
0
[Netcode] Received a packet with an invalid Hash Value
#2956
Tivise
opened
6 days ago
1
fix: MPSNGM-302 Fix DA integration tests
#2955
EmandM
closed
1 week ago
0
fix: rotation not being 1.0 issue using rigid body for motion
#2954
NoelStephensUnity
closed
1 week ago
0
fix: Added support for byte on NetworkVariable through codegen
#2953
Ufabsther
closed
23 hours ago
2
chore: updating changelog and package.json
#2952
fluong6
closed
1 week ago
0
InvalidOperationException: Nullable object must have a value.
#2951
StephenGrosjean
opened
1 week ago
1
chore: Break up the NetworkVariableSerialization file
#2950
EmandM
closed
1 week ago
0
NetworkManager should warn when a duplicate exists (Singleton already non-null)
#2949
CodeSmile-0000011110110111
opened
2 weeks ago
0
fix: ownership change halfprecision, session owner onclientconnected, and minor optimizations
#2948
NoelStephensUnity
closed
1 week ago
0
chore: merge release 2.0.0-exp.5 into develop-2.0.0
#2947
NoelStephensUnity
closed
2 weeks ago
0
refactor: Ensure lengths are always written as uints
#2946
EmandM
closed
2 weeks ago
0
chore: Ensure lengths are always written as uint
#2945
EmandM
closed
2 weeks ago
3
chore: use xray for verifying package
#2944
miniwolf
closed
3 weeks ago
1
fix: Added necessary backend to use byte serializer within networkVariables
#2943
Ufabsther
closed
1 week ago
2
fix: new message versioning starting after session owner message
#2942
NoelStephensUnity
closed
3 weeks ago
0
fix: client side disconnect incorrect client count on host-server side [MTTB-135]
#2941
NoelStephensUnity
closed
3 weeks ago
0
chore: NGO 2.0.0-exp.4 merge back to develop NGO 2.0.0
#2940
fluong6
closed
3 weeks ago
0
chore: update changelog in ngo 2.0.0 exp.4
#2939
fluong6
closed
3 weeks ago
0
chore: removing unreleased section in changelog
#2938
fluong6
closed
2 weeks ago
0
chore: add NGO 2.0.0-exp.3 version and date to changelog
#2937
fluong6
closed
3 weeks ago
0
A ConnectionRequestMessage was received from the server on the client side.
#2936
JordiBlancoDev
opened
3 weeks ago
0
feat: expose the UTP connect
#2935
DSchroer
closed
4 weeks ago
1
NetworkEarlyUpdate causing game to lag significantly ON ANDROID
#2934
LightPat
opened
1 month ago
2
chore: Merge develop 2.0.0 into exp.3
#2933
NoelStephensUnity
closed
3 weeks ago
0
Received a packet with an invalid Hash Value
#2932
GrimLothar
opened
1 month ago
1
Using network Variables and got Error for inkown reason.
#2931
Wikho
opened
1 month ago
1
chore: migrate tests from public to internal
#2930
fluong6
closed
1 month ago
0
feat: enum ordered message versioning
#2929
NoelStephensUnity
closed
1 month ago
0
feat: stable messages
#2928
patrick-janeiro
closed
23 hours ago
2
ConnectedClients.Count hasn't been updated" when OnClientDisconnectCallback is triggered
#2927
agalloch21
closed
3 weeks ago
0
chore: migrate tests from public to internal
#2926
fluong6
closed
1 month ago
0
chore: changing all test public api to internal
#2925
fluong6
closed
1 month ago
0
fix: In-scene placed NetworkObjects getting destroyed if early disconnect (up-port)
#2924
NoelStephensUnity
closed
1 month ago
0
fix: In-scene placed NetworkObjects getting destroyed if early disconnect
#2923
NoelStephensUnity
closed
1 month ago
0
fix: unreliable deltas half float synch jitter
#2922
NoelStephensUnity
closed
1 month ago
0
fix: Fix for NullReferenceException during client Shutdown
#2921
samlucas-unity
closed
1 month ago
1
NullReferenceException: Object reference not set to an instance of an object Unity.Netcode.FixedStringSerializer`1[T].WriteDelta
#2920
aidanhorton
closed
23 hours ago
18
chore: add second part of session restore
#2919
NoelStephensUnity
closed
1 month ago
0
fix: Scene network objects are destroyed when cancelling client conne…
#2918
NaolShow
closed
1 month ago
2
Cancelling client's connection results in scene network objects to be destroyed
#2917
NaolShow
closed
1 month ago
0
fix: NetworkRigidbody2D not changing body type with authority [MTT-8510]
#2916
NoelStephensUnity
closed
1 month ago
0
Next