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When animating from one window to another, perhaps the component or a ghost placeholder could animate to side of browser then disappear (maybe with some kind of 'poof' animation or such, then reappe…
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The current spec says:
> When `node` isn’t defined, channel **SHOULD** be ignored. Valid path names are `"translation"`, `"rotation"`, `"scale"`, and `"weights"`.
Additionally, the JSON schema for…
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I just started using the plugin and so far it's great!
Question: in one of the examples you have animated a path. Did you do this by hand or using the (temporal) data?
I assume this is done by a scr…
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Animations of moving objects are very minimalistic, consisting of only one circle arc (or linear spiral) at a time. This is enough to animate a single cycle turning, but if more cycles are turned in s…
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```
== DATE:
Tuesday, September 17, 2024 at 3:25:42 AM Eastern Daylight Time
2024-09-17T07:25:42Z
== PREVIEW UPDATE ERROR:
[Remote] JITError
===============…
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[//]: # (REMBEMBER! Add links to things related to the bug using for example:)
[//]: # (https://www.wowhead.com/wotlk)
**Description:**
The entire area where there are Kvaldir Raiders (Kaskala)…
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### Godot version
4.0.dev
### System information
Linux
### Issue description
Importing animations to `.res` files removes the looping attribute that was inferred from the "-loop" suffix
### Step…
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Add Animation Paths.
It would make sense to use THREE.Spline to implement this.
What kind of features should it have?
Basic/Must have ones:
- Control Points
- variable Movement Speed
- Fixed…
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Hey, guys! I am using lottie-web library in my Vue 3 project.
When I use my .json animation as already imported in file, this way, everything works:
```
import { computed, onMounted } from 'v…
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**Describe the bug**
A clear and concise description of what the bug is.
**Leptos Dependencies**
Please copy and paste the Leptos dependencies and features from your `Cargo.toml`.
For exampl…