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Objects with an animated pbr textures stop animating the texture when we look elsewhere and back to the object.
A right click on the object triggers the animation again.
(a bit like the object not …
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When editing an object with both BP and PBR textures applied and texture stretching is not used, the manner in which the repeats are done in BP and PBR are not the same. The BP textures stay centered …
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Environment:
Second Life Release 7.1.11.11565212741 (64bit)
OS Version: Microsoft Windows 10 64-bit (Build 19045.5011)
Graphics Card: NVIDIA GeForce GTX 1080/PCIe/SSE2
Repro:
1. Go to http://maps.sec…
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### Describe the bug
Encountered some very strange distortion in the parallax calculations in the PBR shader on CrancK's WIP map. Some textures coords seems to be flying off to infinity or something …
tsa96 updated
3 months ago
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Environment
Both DeltaFPS (7.1.10.10800445603) and ExtraFPS (7.1.11.11565212741)
You are at 121.0, 110.0, 23.2 in Pasta Cake located at simhost-054bc31cb9bd66326.agni
SLURL: http://maps.secondlife.…
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For futuristic, sci-weapons with glowing elements such as light sabers and energy swords, to spinning, moving, glowing mechanical parts (animated textures should also support PBR):
![emissive_weap…
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### Contact Details (Optional)
_No response_
### Describe the bug
It looks like when I go to Assign Texture Sets of ingested textures that have been marked accordingly, the Toolkit doesn't se…
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OptiFine applies the PBR from the base texture (e.g. `iron_golem_n.png`) to animated entity textures as well. With Animatica however, in order to animate the entity texture it seems to completely disa…
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**Is your feature request related to a problem? Please describe.**
i want to use blended textures to create cool scenes, but they only support albedo, and on top of that they are broken when lightmap…
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While trying to understand why Featurettes compared to current releases felt like a more "smoother" experience, even after all the "improvements", I found the following:
- Performance goes down by …