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Hi, thank you for this incredible work!
How can I generate the required .pkl file for PHC from the output .pt file?
I'm trying to apply the resulting motion sequence to physics simulation in IsaacG…
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Now that the Simulation service is generically implemented, we need a way of trying out a Bevy simulation. In order to do this we should create a unit struct called something like `BevySimulator` that…
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### Hello, I am running "./isaaclab.sh -p source/standalone/workflows/rsl_rl/train.py --task Isaac-Lift-Cube-Franka-v0 --headless --device cuda:0". I modified the script of "joint_pos_env_cfg.py" to m…
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To be able to test the robot without it breaking in the real world, a simulation should be implemented.
As the current visulization happes with Three.js a good choice for physics could be CannonJS
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Possible applications include:
- Particles
- Fluids
- Rigid bodies
- Deformable objects/continuum mechanics
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## National Synchrotron Light Source II (Simulations Team)
- https://www.bnl.gov/nsls2/groups/rd/simulations/tools.php
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User request message from ticket Ticket #187289
Feature Type: feat_addition_ingame
Description: function name: physics_joint_exists(joint);
return: boolean
param: joint
desc: checks if the joint d…
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### Is your feature request related to a problem? Please describe.
Not really. It's just a different approach than "DynamicBones" to make stuff wiggle about. In this case specifically towards cloth…
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Add support for physics rigidbody simulation and related functionality. With the BEPUv2 upgrade nearing completion, I'm updating this issue to better explain what will actually be coming with proper P…