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I am new to rust and when i was trying to execute this example its giving error at this line
https://github.com/plotters-rs/plotters-piston/blob/488a57f06c3d3fb5c6bce2aaea77dfa2d41d64fb/examples/cpus…
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Add an option to switch to realtime WDF rendering. Maybe only enable this option after an offline benchmark test before?
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For a test over ssh and X11, I don't want to see the realtime image rendering. I can not find a way to disable that and run until some custom iterations.
Any idea?
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### GZDoom version
https://github.com/hh79/gzdoomvr
### Which game are you running with GZDoom?
Doom 2
### What Operating System are you using?
Windows 10
### If Other OS, please describe
_No r…
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### Increasing Access
This will allow having a nice rendering allowing for realTime modifications
### Feature request details
Perhaps a two tab system with OSC communication between them (opening t…
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I am using the latest version (4.2.0) on a Ubuntu server while rendering headless.
Here is the quality of images rendered from one camera while only using a single environment:
![one_environment](…
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Hi, thanks for graphmath! It solves a lot of problems with 3D rendering and physics simulations.
There are a few things that could be added to make this more complete for realtime 3D interactive appl…
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@8bitskull is constantly running into the problem that Lua gc eats up lots of frame time ([the reference is this post](https://forum.defold.com/t/bore-blasters/73228/8?u=aglitchman)). This is unaccept…
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### Is your feature request related to a problem? Please describe.
Not directly, more quality of life based. These features would aid content creators, as well as allow for the accounting of more uni…
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I see a reference to realtime volume rendering. However, I am unable to make it work.
How can I update volume_texture in realtime and display?
Thanking you in advance!