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### Describe the project you are working on
3D game with high graphics
### Describe the problem or limitation you are having in your project
Currently when running the game, the game runs in a sepa…
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**Describe the Bug**
Viewpoint tracking does not appear to be working.
**Steps to Reproduce**
1. Load [viewpoint_test.zip](https://github.com/user-attachments/files/16593271/viewpoint_test.zip)…
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I have been building a flutter app using three_dart package for almost all platforms . The 3d rendering of my .gltf model is fine in almost all platforms , but it's giving some rendering problems when…
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I assumed this was in development when I heard about the new Vulcan renderer.
Currently the real-time shadows are somewhat pixelated, flat, and only support a single directional light, and there are …
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## Bevy version
N/A
## \[Optional\] Relevant system information
- Fedora 40
- GNOME 46
- Firefox 128.0
- `AdapterInfo { name: "Radeon HD 3200 Graphics, or similar", vendor: 4098, device: 0…
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Render streaming, often referred to in contexts like cloud gaming, virtual reality, or remote rendering services, involves the process of rendering graphics or visual content on a server or a powerful…
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The previous AURGA (1.1.0.0) application for Windows was working fine for me. The new version (2.0.0.0) displays a "NO SIGNAL" black screen, even though the connection is fine. Here's what the log say…
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![Image](https://github.com/user-attachments/assets/92450094-6cac-4838-aa19-31661c0bc1e4)
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Hello, I have a question. When I adjust the parameter "gpuresourceallocationpercentage = 50", using graphics rendering in VM, 3D can occupy 100% instead of 50%. Why? How to verify that the VM occupies…