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just as name suggested
A scripting engine is required which will use scripts to run tasks for better understanding something like what userbots do
there are already many but how about supporting it…
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Each game is different; however the engine will provide fields for script to use.
https://github.com/voron00/CoD2rev_Server/blob/master/src/game/g_client_fields.cpp#L17
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I kind of use this for a purpose other than what is intended, i.e. I use it to manage frames to grow diagrams and add detail gradually, almost like a slideshow.
Nothing like this exists in Obsidian…
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**Describe the bug (REQUIRED)**
During playback of spine animation (many at the same time) the launched project in the editor crashes.
**To Reproduce (REQUIRED)**
create more than 128 spine model…
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After a script executes with the Shinigami script engine, there are various checks that need to be made to ensure the script was successful.
BTCD implemented these inside a `CheckErrorCondition` fu…
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An engine will be needed for scripting e.g. quests and dialogs. Two decisions must be made:
- Which scripting language? Possible candidates are JavaScript, C# or F#.
- Which scripting engine to use?…
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I'm thinking to integrate a Lua interpreter to do stuff like:
```lua
function find_open_ports(host)
legba("tcp.ports --tcp-ports 80-10000 --target " .. host .. "'")
end
function scan_web_…
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We have this https://github.com/nmondal/cowj where we use js engines.
We have ran some tests and in summary, when we use Graal Script Engine + GraalVM, it is very, very slow compared to Rhino + Temur…
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pyenv installation on windows is successful
Also, "pyenv --version" showing installed version.
but on calling pyenv
showing error as "Input Error: There is no script engine for file extension ".v…
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### Description:
The `engine-catalog` script will replace the existing `wazuh-engine catalog` CLI command, inheriting all its functionalities with enhancements to facilitate operations via API calls.…