-
2024-11-09 22:58:38.335 8704-8853 BufferQueueProducer com.jiafu.sphericaldetection E [SurfaceTexture-0-8704-17](id:22000000005b,api:2,p:8704,c:8704) connect: already connected (cur=2 re…
-
Using read-and-draw.c from the examples folder in Android, I encountered several issues on some Android models. I used the latest version of SDL3.
Compiled version: 3.1.6 (preview-3.1.6-0-g78cc5c173)…
-
I have ported my NymphCast project to Android and am finding that while audio works as expected on all other OSes, on Android devices there are major issues with multi-channel (specifically 5.1) audio…
-
This appears to affect resizing a window on Android, as well as orientation change.
I discovered this when implementing an "only redraw if something changed" logic. So an app that redraws every fra…
-
We use OpenAL + SDL in MultiCraft on Android. In current OpenAL version the sound is broken. I need manually change DEFAULT_OUTPUT_RATE to 44100 to make it working.
I wonder if it's possible to ch…
-
Hi!
I have just come across an issue that seems to be specific to Android, and that is when a physical keyboard sends non-character input this still generates SDL_TEXTINPUT events even though it sh…
-
The SDL Sensor API in Android currently uses `ASensorManager_getInstance()` to initialize sensors. However, this function has been deprecated since API level 26 and replaced with `ASensorManager_getIn…
-
I compiled and ran the example using SDL3 on Android. I get around 20fps on both a physical Pixel 6 and a Pixel 3 emulator.
I tried disabling `NVGL_DEBUG` and trying various flags but I only manage…
-
### Describe the bug
Android Shortcuts do not display when navigating Main Menu on boot.
Virtual Joystick is anchored to top left corner (input is less accurate to left/top directions).
Once And…
-
I noticed that the Android.mk file is missing for SDL3_net, required for compilation?
I've made one based on the old Android.mk and the current SDL3 Android.mk:
```
LOCAL_PATH := $(call my-dir)…