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This is basically self-explanatory: the notes with X do not sound properly.
![12334](https://github.com/user-attachments/assets/19e6fb20-cd3a-4940-b590-1733fd738283)
MP3 file: https://drive.google…
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### FluidSynth version
_Execute `fluidsynth --version` and provide the output._
```
FluidSynth runtime version 2.3.5
Copyright (C) 2000-2024 Peter Hanappe and others.
Distributed under the LGPL l…
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Hi, the CTR tools is a interesting project, can load very much data of ctr games, especially music sequences. I think this project i the most close to do a full extract original music of the game.
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Please post picture/examples/good ideas etc in the comments.
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hi, i'm trying to get the demo to work with sf2 for cps1. I already obtain the mame.js and everything, but when i go and run the demo directory, i'm stuck at "loading machine" message.
I checked t…
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Thinking about #1157 we have some actions which are long time on the serial thread but don't need to block the ui.
For instance, loading an entire big SF2 with all its samples
Would be nice if i…
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Hi, congratulations on your project, I want to report that ConvertWithMoss doesn't recognize the presets number in SF2 files, when convert SF2 files it misses the presets attributes that gives the GM …
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When I'm playing Slender, if the server map change, the can't go next the steps after unloading SF2 bosses and the server is unresponsive.
```
L 04/24/2024 - 00:04:44: [game_mode/sf2/sf2.smx] ----…
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I've attempted to use the SF2 mapper but did not find a route from the SF2 build parameter in assembly to the HuC build function. Supplying it seems to be ignored.
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While hunting for links to recommend as downloadable sample collections, I found that lots of people are confusing SF2 with SFZ files, often just referring to them as "sound font" files.
I'm workin…