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### Please describe the feature you have in mind and explain what the current shortcomings are?
Add a generalized "AYON Publish ROP" for `/out` context that can submit itself as dependent job to De…
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### Is there an existing issue for this?
- [X] I have searched the existing issues.
### Please describe the feature you have in mind and explain what the current shortcomings are?
It'd be great to …
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### Is there an existing issue for this?
- [X] I have searched the existing issues.
### Please describe the feature you have in mind and explain what the current shortcomings are?
The USD Ren…
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As a "variation" of a working cg studio we want to cover certain department needs and its outputs.
I am basing this on a "default set of apps" to cover some aspects of artist work.
The list is of no…
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Hi there,
Trying to use the latest version of the plugin (20.5.278) for Unreal 5.4, however no matter what I do no geometry seems to get marshaled from Unreal into Houdini.
When using Session Sync t…
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Removing this block allows the plugin to load. https://github.com/qLab/qLib/blame/4f38e98ee9e65322f2a841868facd66511a622d5/MainMenuCommon.xml#L118-L126
My guess is there is a different XML parser on…
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Hello,
I would like to know if the collection tool works in Houdini 20.5. Everything is working perfectly, but I can't open the collection box. This only happens in Houdini 20.5, version Phyton 3.10.…
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I've been really impressed with this render lately, great work.
Is there any plans for doing a houdini plugin?
https://www.sidefx.com/products/houdini/
There is some documentation on it here, I h…
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In order to properly build it for Houdini, all alembic and -related includes and link libraries should be provided by SideFX with the Houdini install. (Especially on windows)
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Having a streamlined Houdini -> Bevy content creation workflow could be a bit of a game changer for building games/apps with Bevy.