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Simplifies a mesh using a vertex/edge decimation algorithm.
```
HRESULT D3DXSimplifyMesh(
_In_ LPD3DXMESH pMesh,
_In_ const DWORD *pAdjacency,
_In_ const D3DXATTRIBUTEWEIGHTS *pVert…
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Here we collect academic conferences that contribute to the field of algorithmic art: creative coding, generative art, live coding, digital art preservation. Venues that publish regularly on these top…
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Hi there.
First of all, I want to reproduce the results of SIGGRPAH_2017(Adam Version) work. So I try to export some data for training in SIGGRPAH_2017 work. Here are the steps that I tried to do.
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@immiao @byumjin this would be a great real-time rendering project for the winter/spring!
# Phase 1 - billboards
* [ ] Procedural billboard texture generation from various cloud types
* [ ] Nav…
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Hi ,
Congrats for your SIG Journal acceptance. When are you planning to release the codebase for this project ?
Thanks in advance
Best,
Saura
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## What problem does this solve or what need does it fill?
Reflections technique that robustly handles spatially-varying material properties, reproduces specular elongation of microfacet BRDFs.
1.…
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Hello nice technique and congratulations on SIGGRAPH publication.
I am trying to run your code with some simple scenes, but I encounter this issue that when the scene only contains a point light, t…
swfly updated
1 month ago
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앞부분에서 논문이 제시된 배경과 문제점을 충분히 설명해 주셔서 전체적인 내용 이해에 도움이 되었습니다. 또한 method를 자세하게 설명해 주셔서 좋았습니다.