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Start with hardcoded water boxes. Apply buoyancy forces on submerged bodies.
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I want to install DualSPHysics(https://dual.sphysics.org) which is one of SPH(Smoothed Particle Hydrodynamics) SW using Spack. DualSPHysics is a GPL license and is written in C++ and CUDA languages. I…
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Volumetric Terrain Genereation on the GPU : A modern GPGPU approach to Marching Cubes
http://www.naturalspublishing.com/files/published/q74fbtm557v7b9.pdf
A Fast Fluid Simulator Using Smoothed-Parti…
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I read in the 42 docs about simulation of propellant slosh but I cannot find the specific slide deck anymore. I wrote in my research notes a question to find out if the specific CFD solver you mentio…
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Hi @tommyod. First, thanks very much for KDEpy!
I use KDEpy as part of my smoothed particle hydrodynamics analysis and visualisation software Plonk (https://github.com/dmentipl/plonk). I use it for…
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Assuming incompressibility of the fluid, the viscous acceleration simplifies to
$$\frac{d\textbf{v}}{dt} = \frac{\eta}{\rho} \nabla^2 \textbf{v}$$
In Price 2012 the second derivative of a vector …
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According to Randles and Libersky (1996)
> This condition ensures that the time step will be small enough to prevent an element from penetrating
> excessively within a body with which it is in c…
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**Agent based model explained**
In agent-based modeling (ABM), a system is modeled as a collection of autonomous decision-making entities called agents. Each agent individually assesses its situation…
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Hi @Maarten-vd-Sande,
I'm very new to fluid simulation and I found your code very helpful. I'm wondering is it possible to make a viscous-elastic object with your code just by changing viscosity or…