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# Game name
SpeedRunners
## Code
CUSA05560
## Game version
1.00
## Used emulator's version
red-prig/fpPS4@
## Current status
boots
## Error
```
nop nid:libScePosix:4D4FDDF4F7C81C…
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### Your GTNH Discord Username
ilushkabond
### Your Pack Version
2.6.1
### Your Server
private server
### Java Version
Java 21
### Type of Server
Vanilla Forge
### Your E…
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This could be re-enabled with a cvar to allow speedrunners to still use it.
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Since implementing `SimRate` and `FPSLimit`, Widescreen Fix is banned from usage in speedruns.
Basic goals for this mode are:
- Disable SimRate/FPSLimit patches
- Automatically limit the framerat…
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### Ludusavi version
Other
### Operating system
Linux
### Installation method
Standalone
### Description
I found one game that uses windows path separators in Linux (here: Linux native game). T…
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This is a request made by Eclipsed some months ago to add the support for [LiveSplit](https://livesplit.org/), however, I had no idea how to implement that. However, after some time, I had remembered …
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## Suggestion
Make a 1.16.1 version. This version is the version speedrunners use, so it seems fitting that atleast 1 version of the mod should exist for this version.
## Context
For context (or ra…
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When landing on the very edge of a surface, the player will randomly not jump. That is very inconvient.
It would be really cool if you could fix this.
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Lets you see how long much time you needed for finishing the level. Helpfull for speedrunners
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One of our speedrunners lives in a home with multiple players. This means that multiple different ports are required. Please implement setting a different port.