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Thanks a lot for the amazing work! I have a question concerning the surface normals.
I read in the readme that for the dataset S3DIS, the surface normals will help the segmentation results, and it …
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Thanks for this great dataset!
I am currently working with the surface normals provided for the “Small City” dataset and have noticed some strange behavior at the boundaries where sky and non-sky p…
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Thank you for the amazing work! I'm impressed by the design of the algorithm and the accuracy your work achieved. Recently during my work, I'm trying to apply such algorithm to estimate normals from a…
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![image](https://github.com/LLNL/conduit/assets/35237779/41838758-4fa6-486c-af25-4efab747577b)
On the left is braid mixed 3d with normals plotted in visit. On the right is braid hexes 3d with norma…
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In your method you downsampled the LLFF dataset by a factor of 8, thus, you have divided the projected pixels of each 3d points in the point clouds by the same factor. Will it means when the rays are …
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## Dynamo version
1.3.3
## Operating system
Win 10
## What did you do?
used Surface.CoordinateSystemAtParameter on surfaces extracted from a Revit roof element
## What did you expect …
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Is there anyway to turn on visualization of surface normal vectors? (As far as I can tell, there is not...)
Right now when checking data I have been manually looking at the winding order of the ver…
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normals to surfacic elements are not computed currently, it is a simply addition
N=T_u x T_v where T_u and T_v are tangent vectors in 3D at ref point (u,v)
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Surface normals should fix/smooth out the appearance of individual triangles.
An example of a OpenGL-ES2 compatible Phong shading (at least I think it works properly):
https://github.com/vispy/…
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Author @danielgordon10:
I have code to turn depth into surface normals, but ideally it should be something provided by habitat-api directly.
Here is my surface normals code. One nice thing about i…