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Newer servers are more restrictive when it comes to absolute paths
Starting the sever with ``./teeworlds_srv -f /home/user/server/autoexec.cfg`` is kinda problematic. Currently all my prod servers …
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# why and what
The development at https://github.com/teeworlds/teeworlds slowed down over the years and now basically came to a hold.
The prs are piling up and contributors are moving to other pro…
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Before you start the enraged typing, please read the full issue. I am fully aware, that this discussion can be a bit controversial.
Steam supports more then just adding the game to it's vast collec…
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Stitch (teeworlds player) proposed to make rcon authentication work like this:
```
client ---- username ---> server
```
That way, a passive attacker would not be able to get …
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I tried to do a map with an animated tree :)
In the real game it has this flickering line (you need to have a running animation or move the camera to catch this):
![image](https://user-images.gith…
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Simple suggestion, please add it like in 0.6.
I mean teeworlds lifes from ddrace and gores and we have not this nice function.
I heard from dune thats not allowed to add this to any client so its …
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# the problem
It would be nice to register rcon commands, configs and chains in the child class game controller. So far rcon commands and configs have been working smoothly for me. But chaining doe…
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### Describe the project you are working on
A Fast-Paced MP FPS.
### Describe the problem or limitation you are having in your project
There's no easy way to interpolate multiplayer propertie…
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[**Summary by UnlucksMcGee**](https://github.com/ddnet/ddnet/issues/3411#issuecomment-1534189301) (thanks a lot!)
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Even better:
- Server version should be shown in red in server list when it doesn't match /or is older
than client version.
- Server should check if it's up-to-date and send email to maintainer when…