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For the Tetris Attack and PLDS type skins. Somewhat similar to the portrait2 system.
In 1p VS and 1p Training, the garbage block would use the P2 variant (so red, in terms of TA visuals)
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```
What steps will reproduce the problem?
1. Set hardware acceleration to OpenGL
2.
3.
What is the expected output? What do you see instead?
A non blinking image on character selection
What version…
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```
What steps will reproduce the problem?
1. Set hardware acceleration to OpenGL
2.
3.
What is the expected output? What do you see instead?
A non blinking image on character selection
What version…
-
research needed.
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## Introduction
Long time ago, I posted an issue to add [Bomb mode (which is inspired from Bomblin)](https://github.com/nullpomino/nullpomino/issues/36) and [Item Blocks](https://github.com/nullpomin…
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play a sound effect/display a "good job" message for large combos. examples from other games:
- tetris attack's trumpets
- candy crush's sweet/divine/...
- fps's double/triple/quad kill announcements
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the currently attack table is:
single 0
double 1
triple 2
tetris 4
TSS 0
TSD 4
TST 4
PC 0?
B2B(no hold) 1
combo 0
use classic type with this table is ok, but not really with modern type
sh…
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@user670 wrote:
![image](https://user-images.githubusercontent.com/76723917/133532400-0b11e0a2-5e30-4b6e-ab86-69b23f997f09.png)
We should add a toggle for allowed spins on netplay.
![image](https:/…
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When garbage has been queued, a preview our thumbnail should be shown to represent what should be falling
#### Research
This requires game-mechanics research, [ask the experts](https://github.co…