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Hello,
during the last months, I worked a bit with various texture compression formats and ended up writing a simple C-extension as a wrapper around existing C++ libraries.
I would like to add…
K0lb3 updated
2 weeks ago
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We would like to propose an extension to the texture formats table and features for HDR ASTC textures.
Specifically under Section 25. Feature Index: https://gpuweb.github.io/gpuweb/#feature-index
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### Description of the bug
after slicing the object turns black insted of colours acording the legend.
### Project file & How to reproduce
make slicing of model
### Checklist of files included abo…
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**Describe the bug**
offset() on a 3d shape can crash.
Oddly enough, I am only able to reproduce this if (1) The 3d shape dimensions are large, and (2) the offset r is small.
**To Reproduce**
…
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**Describe the bug**
Following discussion https://github.com/f3d-app/f3d/issues/1705, here is a dedicated thread for adding support for GLTF `KHR_texture_basisu` extension - which can be referenced…
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### Steps to reproduce
I've been having the issue since today.
1. Join a Telegram group.
2. Click on a user's name to open the `User Info` window.
3. Click on the user picture. Nothing happens.
…
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Hi there, thanks for responding to and fixing the other issues I've opened so quickly! Much appreciated.
Although I can now export Veilguard textures at their full size and import them into the gam…
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[meshoptimizer](https://github.com/zeux/meshoptimizer) is a library for optimizing and compressing models. It includes a tool [`gltfpack`](https://github.com/zeux/meshoptimizer/tree/master/gltf) that …
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**Is your feature request related to a problem? Please describe (REQUIRED):**
WebP compression was removed when the texture compression pipeline was migrated to Basis Universal. WebP (especially WebP…
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https://github.com/gpuweb/gpuweb/issues/4705
`webgpu:api,validation,texture,*`, and also operation tests where applicable.