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I need triplanar texture mapping for a project, and found this crate. Thank you.
Before incorporating as a dependence in my project, I thought it would be better to mess with the example, to unders…
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First of all, thanks for this awesome game! (I'm trying since 1.3 but never managed to beat it but who cares as long as I'm having fun?! ;D)
The text that appears during the cutscenes (for example,…
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Hi folks, I've been working with some very large models (4+ GB) in the GLB format that have embedded textures. I would like to take one pass through the file and only load the meshes, do my processing…
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I'm currently working on exporting a 3D mesh in OBJ format using the following command:
`scene.mesh?.writeToOBJZip(atPath: documentsURL.appendingPathComponent("objzip").path)`
However, I'm encou…
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Raw format for textures that has layers
I want it to be a file format that anyone can open with free/opensource software (at least gimp I guess).
Substance painter can export to the photoshop file f…
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![image](https://github.com/user-attachments/assets/7d094a46-95b2-4697-8995-af01be716590)
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Hi,
This is really great work.
I am curious about the final output file format of this algorithm.
Also, does it include textures?
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Every time you import a VTF, the options reset to a Mipmapless RGBA8888 Animated Texture.
If you were to enable Mipmaps (e.g. Kaiser), and have your Texture Format as DXT1 and Alpha Texture Format as…
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### Intent
DXT is a lossy compression algorithm, but I want the pipeline to process to a losslessly compressed texture, like QOA, which decompresses faster than PNG.
### Motivation
i hate lossily c…
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**Describe the issue**
I am getting white display when I have selected Y Cb Cr 420_OES Texture format and Pink (Missing) texture when I have selected BGRA Texture format. I can hear the audio thoug…