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* Source code:
The complete code can be found at [ui.mcdoc](https://github.com/Alumopper/Floating-UI/blob/master/mcdoc/ui.mcdoc)
```rust
struct UI {
type: #[dispatcher_key="floating_ui:ui"…
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Not (directly) related to the new muzzle flashes of #334
### Description
The Tachi pistol's viewmodel fires a muzzle flash positioned such that it looks correct from the first-person view, but …
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It is not an issue at all, but I think it may be helpful for others (I wasted few hours to find this)
It seems to not exists in 5.2, only in 5.4.
It is not a ATP plugin issue, because documentation …
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If you're on an observer point in spectator mode and move the mouse around, the fog gets thicker and thinner, as if you are facing away from it or facing it. It's very noticeable on dustbowl.
![202…
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- la feature importée semble corrompue (la map de base n'est pas importé/géré correctement). Corriger les fichiers de base pour BP version: ceux importés dans le dossier ThirdPerson
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**Description**
Using the URL parameter 'thirdPerson' does nothing.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to any Hubs room
2. Append "**?thirdPerson**" to the URL
3. Reload the page…
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Can we make thirdperson shoulder cam ?
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I know that certain item models declare `thirdperson_hand`. There are also models that do not declare a particular hand but just `thirdperson` and `firstperson`. There is a unknown display type error …
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**Describe the bug**
The viewmodel of the active weapon is shown in thirdperson when the game starts
**Expected behavior**
When the client starts in thirdperson, the viewmodel shouldn't be visibl…
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Hi,
There's a thirdperson exploit allows player use thirdperson in Multiplayer. Normally thirdperson mode disabled in Multiplayer.
```
> Exe version 1.1.2.6/Stdio (valve)
> Exe build: 16:01:05…