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### Describe the bug
I've gotten this error message from `vite`, but don't know how to fix it. It's a pretty bizarre error message because it just tells me a bunch of files where the classes aren't…
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**Describe the bug**
This package augment's some of three.js' types, but it doesn't do it correctly, at least according to modern Node/TypeScript module resolution logic.
Example:
https://g…
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Hello, is there any method in the three-mesh-bvh library to ignore the situation where two mesh surfaces just come into contact? I tried to scale based on the centroid, but some meshes are too complex…
MYDJH updated
4 weeks ago
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By testing normals, the compute shaders of WebGPU are found to be about 20 times faster than WebGL's GPGPU, so rendering with WebGPU will be much quicker.
I discovered the following project: https:…
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Hey! Love seeing work happen in this space and this looks great -- I think a good performant, memory efficient CSG library would be a huge win for the three.js community.
As you've seen in https:/…
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See https://twitter.com/edankwan/status/1518294689400725507
- render attributes to MRT using 1px points in a grid
- use primitive id to derive point location
- provide offset based on previously …
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Absolutely love this package and think its like 95% of the way there, you have done an amazing job with this but I am having one problem with coplanar faces:
**Describe the bug**
After a second …
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**Requirements**
- Move triangle splitting function from three-mesh-bvh to this repo for ease of updating (#70)
- Add series of jest tests for validating found edges and correct results
- Add serie…
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**Describe the bug**
We're seeing some weird behavior after upgrading from 0.7.4 to 0.7.5 specifically when raycasting against an InstancedMesh.
Raycasts from the camera are reporting instan…
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Hello, am I do something wrong ?
https://github.com/gkjohnson/three-mesh-bvh/blob/master/example/clippedEdges.js
My example
[clippingEdges.js.zip](https://github.com/user-attachments…