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The VDP/S16 rgb output is mixed by an analogue switch.
The mixing is controlled by the [315-5373](https://wiki.pldarchive.co.uk/index.php?title=315-5373) custom chip.
![image](https://github.com/jot…
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When a user does not select a game object for the tool, a null pointer is thrown.
Expected output: User does not select an optional game object, the tool generates the full tilemap.
Current out…
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It would be useful to be able to import a list or folder of TSX Tilesets into a single Godot file, and let TileMaps reference that, instead of embedding a unique TileSet into each TileMap. I have many…
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Thank you for the excellent repository.
I am looking to take different Tiles from the NoiseGenerator (e.g. Deep water, shallow water, sand, grass, deep grass) and render each particular Tile layer …
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https://github.com/Droggelbecher/bevy-fast-tilemap
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**Describe the bug (REQUIRED)**
As I was making a simple tilemap I spotted that I was getting what looked like pixel offset between adjacent tiles.
The issue seems to appear in an inconsistent man…
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### Is your feature request related to a problem?
I want the code function of 16,47 automatic sticker brushes
### Describe the solution you'd like
tilemap_set_at_pixel_16auto(tile,pen,x,y)
t…
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Hi!
I've been trying to get NavMeshPlus to work with Tilemaps for some time now. Unfortunately, I'm encountering some difficulties.
The mesh never looks as expected. I'm probably configuring someth…