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BenjaTK
/
Gaea
Procedural generation add-on for Godot 4.
https://benjatk.github.io/Gaea/
MIT License
1.06k
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NoisePainter modifier filter ignoring whitelist IDs in WalkerGenerator 2D
#170
adadgio
opened
2 days ago
0
Using the "Terrain" option for TilemapTileInfo causes horrible lag.
#169
cullumi
opened
3 weeks ago
3
Git clone error
#168
JekSun97
closed
1 month ago
2
Fix generate_on_ready not working
#167
BenjaTK
closed
1 month ago
0
Fix layering in NoiseGenerator
#166
BenjaTK
closed
1 month ago
0
Godot43 fixes adadgio
#165
adadgio
closed
1 month ago
0
feat(fix): fix tilemap rendered error
#164
adadgio
closed
1 month ago
0
Produce error if GaeaRenderer doesn't have a generator assigned
#163
adadgio
closed
1 month ago
5
Add HeightmapGenerator tutorial
#162
BenjaTK
closed
1 month ago
0
Change documentation to reflect 4.3 changes
#161
BenjaTK
closed
1 month ago
0
Clarify chunk generation tutorial and make world_size hide when infinite
#160
BenjaTK
closed
1 month ago
0
Clarify ChunkLoader tutorial
#159
SnrsGu
closed
1 month ago
2
Update to 4.3 (Support TilemapLayers)
#158
BenjaTK
closed
1 month ago
1
Fix bug with HeightmapGenerator3D and standardize how air layer works
#157
BenjaTK
closed
1 month ago
0
Regression: v1.1.2 Breaks 3D Heightmap Generator
#156
jeremiaszmazur
closed
1 month ago
1
Sometimes, some corner tiles aren't generating/other tiles are placed on top.
#155
bren-10
closed
1 month ago
3
Crash on "Run Project" because of typo in "modifier.gd"
#154
IrontMesdents
closed
2 months ago
1
Make terrain gap fix toggleable
#153
BenjaTK
closed
2 months ago
0
Add air layer option in HeightmapGenerators
#152
BenjaTK
closed
2 months ago
0
Fix addon-breaking unnecesary code in modifier.gd
#151
BenjaTK
closed
2 months ago
0
Fix gaps between terrains in TilemapRenderer
#150
BenjaTK
closed
2 months ago
0
Trying to generate Terrain Sets through NoiseGenerator, but it leaves gaps between terrains.
#149
bren-10
closed
2 months ago
3
Clarify filtering in modifiers and add "Only Empty Cells" option
#148
BenjaTK
closed
2 months ago
0
Fix GridmapGaeaRenderer not working with layers
#147
BenjaTK
closed
2 months ago
0
Fix ThresholdVisualizer not working with modifiers
#146
BenjaTK
closed
2 months ago
0
Fix walker.md Getting Started tutorial link
#145
BenjaTK
closed
2 months ago
0
Add Advanced Modifier
#144
BenjaTK
closed
2 months ago
1
Broken link on github pages
#143
realskyquest
closed
2 months ago
1
rough pass at supporting hexes in noise generator
#142
jamesnunn
closed
2 months ago
2
Handle Hexagon-based tilemaps
#141
jamesnunn
opened
2 months ago
8
Add serialization functions
#140
BenjaTK
closed
2 months ago
2
Add missing parameters in signal calls
#139
BenjaTK
closed
2 months ago
0
Missing parameters in signals
#138
AeolianTheComposer
closed
2 months ago
2
Update in-editor tutorials
#137
BenjaTK
closed
2 months ago
0
Update to Godot 4.3 (TileMapLayer)
#136
DinoMC
closed
1 month ago
3
Autotile Issue
#135
LunamOdium
closed
2 months ago
1
Error adding a WalkerGenerator to the scene
#134
yayidg22
closed
2 months ago
1
Clarified the Multithreading optimization tutorial.
#133
cullumi
closed
3 months ago
3
Fix `modifier.enabled` not working in chunks
#132
BenjaTK
closed
3 months ago
0
Code cleanup (remove unnecesary classes, format using addon and more)
#131
BenjaTK
closed
3 months ago
0
Add an optimization tutorial and more improvements to documentation
#130
BenjaTK
closed
3 months ago
0
Make NoisePainter and Carver modifiers use min and max thresholds
#129
BenjaTK
closed
3 months ago
0
I'm curious, how optimised is gaea
#128
MountainLabsYT
closed
3 months ago
4
Thread-Safety for NoiseGenerator and Tile/Gridmaps
#127
cullumi
closed
3 months ago
0
Error in noise_generator.gd when using ThreadedChunkLoader2D
#126
Ronzan
closed
3 months ago
5
Combine multiple noises to e.g. build biomes
#125
AlunamB
closed
1 month ago
1
add tutorials generation and documentation for 3D mode
#124
MinhCreator
closed
1 month ago
0
Fixed issue with mismatching tile sizes and added utility functions
#123
BenjaTK
closed
3 months ago
1
Add a `load_closest_chunks_first` toggle to ChunkLoaders
#122
BenjaTK
closed
3 months ago
0
Fixed an error in chunk aware modifiers where the filter property wasn't being validated
#121
BenjaTK
closed
4 months ago
0
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