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Make it so when a player enters a Towny town protection they can still be hit 🙏
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Is there a way to make the plugin compatible with zombies?
It seems that zombies do not spawn in protected plots with "mob spawn: disabled". You could implement the Towny API and make zombies spawn…
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### Server Implementation
Paper
### Server Version
other
### Describe the bug
When the server start, the add-on loads first and then towny
### Reproduction Steps
1.Run server 1.16.5 paper
2.Se…
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It would be more-convenient to enable fly according to Elytra status than according to command.
This is probably going to have to be a request upstream, at https://github.com/TownyAdvanced/Towny.
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## Describe the Bug
When you're running MapTowny alongside Pl3xMap and use '/map reload', the layer for MapTowny is lost and can only be retrieved by restarting the server.
## Expected Behavior
T…
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**Describe the bug**
When a player attempts to plunder a town, the will not be able to plunder due a console error. There is no messaging but a console log is provided.
```
[02:21:45 ERROR]: Could …
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Sometimes, LPC doesn't allow other plugins to modify chat, for example, in Towny, when you're talking in a different channel, there isn't a town tag
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I have SkVault and all is correctly set but Towny doesn't recognize the custom economy. Any idea on how to solve this?
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Would it be at all possible to support Towny in the same way that you currently support WorldGuard? Perhaps disallowing players to create fields that overlap a towny claim?
I realize this gets compli…
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Integrate towny into existing systems.
## Towny Tasks
- [x] Add dependancy
- [x] Add utilities in core plugin for easy access. (45%)
## Core Tasks
- [ ] Add town info to player stat information (Still…