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## Bug:
Using the presective transform in all models is a mistake.
## Bug reproduction:
Take [Eltlinde_F10] for example, the image is clearly not consistent.
## Solution:
Use affine transform…
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We should probably replace the placeholder for the transfor controls toggle icon before releasing.
![Image](https://github.com/user-attachments/assets/f342a7e6-a5ab-496c-a4df-08bd4c19e880)
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1. m operation
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a zap that hits a player character should change the sprite and possibly the zap type.
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# 🚀 Feature Request
The `Log` outcome transform currently raises a `NotImplementedError` if it is used with known observation noise. This limits its usability. The transform should be updated to su…
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I'm having the issue where using `rotation: 270` causes the display updates to be very slow if a lot of pixels are changing, and I read that `rotation` is software based, whereas `transform` is hardwa…
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It would be nice if sketches that have a root object (ideally optional as something like a post effect has no need) also had automatic transform controls to adjust position, rotation, and scale.
He…
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## Summary
QSIPrep doesn't currently write out the transform from dwiref to ACPC.
It would be written out as:
```
sub-/
dwi/
_from-dwiref_to-ACPC_mode-image_xfm.h5
```
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### Search before asking
- [X] I have searched the Ultralytics YOLO [issues](https://github.com/ultralytics/ultralytics/issues) and found no similar bug report.
### Ultralytics YOLO Component
_No …
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For the same frame in a dataset:
Result from `transforms_train.json` (`ns-export camera`)
```
{
"file_path": "images/frame_00001.jpg",
"transform_matrix": [
…