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## Bevy version
0.15.0-rc.3
## Relevant system information
AdapterInfo { name: "ANGLE (Apple, ANGLE Metal Renderer: Apple M1 Max, Unspecified Version)", vendor: 4203, device: 0, device_type: Integr…
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Hi,
**Description**: I tried to load a .PLY file with your library, unfortunately it does not work as intended - resulting in an error: `RuntimeError: Internal PLY loading error. Type has no defin…
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In this collada 1.4.1 file, there are multiple `` described. Please correct me if I'm wrong, but the parser does not seem to handle it.
Multiple `` involve vertex positions, normals but also multiple…
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**Describe the bug**
There are usages of Three.js's `Triangle.getInterpolation(...)` in this library that can result in a Null-Pointer-Exception.
The documentation (https://threejs.org/docs/inde…
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**Describe the feature you would like**
I would like the ability to create a Delauney 2.5D mesh of a TLS scan grid, as opposed to just meshing adjacent grid points which is performed by the existing …
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## Issue Details
Hi there!
I've been working with the Polygon Mesh Processing Package and attempted to test whether a triangulated surface mesh has any self-intersections. However, I ran into an issu…
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```python
import numpy as np
import moderngl
import glm
import time
import math
import sys
from PyQt5 import QtWidgets
from PyQt5.QtOpenGL import QGLWidget
from PyQt5.QtOpenGL import QGLFor…
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The first time I tried to run a program with multiple source points, it was normal, but after a day or two, I ran it again and I got an error, in the middle I added VTK-related code, I thought there w…
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Thanks for your amazing work! While the results of training looks decent, I noticed that the triangle walking algorithm is somehow not working in the implementation.
To be more specific, in `walki…
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**Describe the problem**
I am decimating the mesh using MeshDecimate node after MeshFiltering Node. After decimating the mesh, I use Texturing node coming out of the MeshDecimate. The textured mesh i…