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**Describe the problem**
I am decimating the mesh using MeshDecimate node after MeshFiltering Node. After decimating the mesh, I use Texturing node coming out of the MeshDecimate. The textured mesh i…
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# [Computerphile](https://www.youtube.com/@Computerphile)
[![image](https://github.com/user-attachments/assets/e1f6f82b-795d-4054-9cb1-a112fdc0823c)](https://youtu.be/KdyvizaygyY?t=173)
Voir #67 po…
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We currently support converting quad/hex meshes via convert_hypercube_to_simplex_mesh() to simplex meshes, where each triangle is cut into 8 triangles (in 2d).
In #17639 I am adding a way to do alf…
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Hello,
Given two meshes files (*.PLY), how could I compare, i.e. compute the difference along the Z-axis between those 2 meshes?
Both meshes are representing terrain, so all triangles have an …
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cc_blender_tools 2.1.8
CCIC Blender Pipeline Plugin 2.1.7
CC4 4.42.3004.1
Blender 4.2.0
When I import a character exported from CC4 into Blender using cc blender tools, the normals of the access…
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I've just tried to compile bonsai against CGAL 6 (gcc 14.2.1). I've had to switch to a new [sfcgal](https://gitlab.com/sfcgal/SFCGAL/-/commits/master/?ref_type=HEADS) version and thus noticed that the…
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**Is your feature request related to a problem? Please describe.**
A lot of really interesting mesh algorithms rely on signed distance fields, so having the BVH output signed distance would be grea…
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Take the `points` and `cells_dict` of an unstructured grid and create a `MeshContainer`. This should simplify things like
```python
import felupe as fem
import pyvista as pv
import skgmsh as sg
…
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Hello,
I have the following problem:
I am trying to set up a triangle mesh using the NVIDIA documentation: [NVIDIA Docs](https://nvidia-omniverse.github.io/PhysX/physx/5.3.1/docs/Geometry.html#tri…
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Hi all!
I met with some of the Chen lab postdocs last week briefly and am now working on implementing some workflows in R based on what we chatted about. They're primarily a matlab group so I have …