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I'm consuming VR using trinusVR (bridge to android cardboard/daydream), however it doesn't show anything.
Should metachromium be triggered from another SteamVR app?
Any guidance advice would be awes…
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Hello! I'm looking though this code and I'm trying to find a way to change the resolution with this module to support a fixed 1280 x 720 rather than using the Vive's default 2160x1200/(1080x1200)x2 re…
cjeee updated
8 years ago
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In short, PSMove controllers appear to stutter when moved despite the HMD tracking the world with no stutter at all. When I say stutter I mean as the controller is waved around a trailing image of the…
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I really enjoy playing games with reshade, Depth3D and trinusVR.
Unfortunately, whenever I add a Depth3D to a game it takes over 30 minutes, because the master.zip file is 23 MB, and I'm on a very sl…
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Hello
I'm owner of Xiaomi Redmi Note 4 (Helio x20) phone
For VR I use TrinusVR. But... Raw/pitch/roll readings so damn bad. I tested orientation with "Euler compass" app - and all just fine
S…
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I'm using a very unusual VR setup (TrinusVR + PS Move) and because of that, sometimes i have to recenter the controllers with start+select. In other VR games it works fine, but in Vivecraft it also op…
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Hi,
Very nice job you did 👍
I found your project when looking for a way for connecting my iPhone as a head tracking device and send data to OSVR so it can iterprete it as a official HMD device…
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I don't know if it's possible, but Mouse and Keyboard support (basically functionally the same as the base game) would be amazing, since I for example only have a PSVR headset with which I can play th…
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I'm seeing a lot of frustrations due to not being able to get past the pairing stage. I _think_ I had success by going into Control Panel -> Devices and Printers and then right-clicking -> Properties …
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### Godot version
4.0 alpha 5
### System information
Windows 10, Vulkan, AMD RX460, SteamVR 1.21.12
### Issue description
Godot 4.0 crashes when enabling use_xr on viewport. This applie…