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https://www.curseforge.com/minecraft/mc-mods/truly-modular-armory
https://www.curseforge.com/minecraft/mc-mods/modular-item-api
![image](https://github.com/Haizor/fancy-dyes/assets/111192911/d477680…
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Afaik in the current state of the skill system, we have a portrait loading loop that only functions in conversations. We also have 10ish hooks (for Identity problems) that hack other portrait loading …
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Once the ship of Theseus task of replacing all the C is complete
(currently in the process of picking up Rust properly to help out with
this), will Remacs make an effor to make Emacs truly modular?
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The issue seems to be the way repair ingredients are checked,
https://github.com/nvb-uy/Tierify/blob/main/src/main/java/elocindev/tierify/screen/ReforgeScreenHandler.java#L87
you should instead call…
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Honored Dr. Julian Whitman:
I am Cui Ruopeng, a master student in Fudan University. Your work on "Learning Modular Robot Control Policies (TRO 2023)" is truly outstanding and we hope to reproduce…
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Just a question:
Currently the core weight logic is based on Items not ItemStacks. (Refer to ArmorHandler.getArmorWeight.) Is it possible to have this API accept an ItemStack?
Case: I would like …
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Bit of a pie-in-the-sky idea, but I think something that'd truly solidify this mod would be generated structures that can appear on occasion. They'd be modular, varying in size, shape, and purpose.
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Using Quark coloured smithing runes causes absolutely horrendus frame drops when viewing armor, (a full set drops almost 40 fps), also the enchantment glint generally is extremely bright even with the…
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I am currently researching the best option to go with for the networking layer. I understand that gRPC was not initially made for P2P communication but instead for a Client/Server model, but I have se…
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> Ok, thanks - that makes sense. Crazy that this was working for so long. Not sure what broke it, but clear I was depending on something I should not.
>
> Separately, there is basically no bridge t…