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**Describe the issue**
When you play on an ultrawide (3440x1440 or 21:9 ratio) monitor, they get a scrollbar to the right of their screen.
**Expected behavior**
No scroll bar please :)
*…
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Tested 4 player splitscreen on a 32:9 1440p ultrawide monitor. It works surpisingly pretty well considering ultrawide is not supported on Xbox where splitscreen is officially available.
So Halo 3,…
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### Tested versions
- Reproducible in 4.3 Beta 1
- Window resizing still jacked in Dev6, but I didn't get an actual crash as I did in Beta 1
### System information
Godot v4.3.beta1 - Garuda Linux …
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### Description
I'm migrating an application from Angular to React which both use maplibre. When I first implemented maplibre into my application in Angular, I noticed that when rendering custom tile…
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I have a 32:9 monitor, and I use this HUD (I am in love with it).
I personally have some issues with any TF2 hud, specifically with HUD elements being tied to the left/right of the screen. Unfortuna…
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Type: Bug
Random parts of the VS Code window flicker when typing / scrolling.
https://github.com/microsoft/vscode/assets/813661/f208c708-0c2f-429b-870c-b9a738dfa142
https://github.com/microso…
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![image](https://github.com/hydralauncher/hydra/assets/68659027/e22b0dac-1740-43a0-b706-adac487a59f1)
raparei que as imagens dos banners dos games ficam cortadas em telas ultrawide
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The game seems to render the world at a 16:9 aspect ratio when the game is running in windowed mode on a ultrawide monitor, Fullscreen renders the world at the correct aspect ratio.
This issue is pre…
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When I have applications being tiled by themselves on a 3440×1440 the CPU there is high cpu usage for the cosmic-comp and the application I have opened.
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I have used the same mode for Sekiro and it works for ultrawide support, but elden ring doesnt it adds the 3440x1440 but i still get black bars to the side and when the game is open through the patche…
IHat7 updated
7 months ago