-
Is there any way to use it inside unity , i want to create mobile app that displays rpm,speed etc for android.
Is it possible?
-
When starting the table in the editor with an `MpfGameLogicEngine` component containing a valid machine description attached, the `OnInit` function in `MpfGameLogicEngine.cs` throws the following exce…
-
According to the [documentation](https://docs.unity3d.com/Manual/class-Font.html) of Unity, some games use dynamic font, which may use system font on Windows as fallback. Since there is no font instal…
-
When trying to shim a static method, the execution of PoseContext.Isolate fails with a TypeInitializationException.
The class whose method I'm trying to shim:
```csharp
public static class Simple…
-
When launching a game made with a Unity version prior to 5.4.0, the game will not launch in VR mode, and prints this error to the BepinEx console:
```
[Error : Unity Log] MissingMethodException: Me…
-
### Environment
How do you use Sentry?
Sentry SaaS
Which version of the SDK?
2.1.0
How did you install the package?
Git-URL
Which version of Unity?
6000.0.4f1
Is this happening in U…
-
Injection to some webXR apps has failed maybe because there is existing webXR runtime attached to the build.
The webXR apps I failed to inject are built by [Needle Engine with Unity](https://needl…
-
The current installation a bit complex. We should set up the build progress. then build it from source code.
I test on my pc, It runs about three hours and still building.
Waste my time.
Would y…
ghost updated
2 weeks ago
-
Currently I am doing a lot of struggle to marshal data into Unity from external .NET process or external WebAssembly module.
It would be much better if this library would support Unity engine by de…
-
Is there a way to directly call Unity Engine elements, similar to Tencent PuErTS?
For example
````
var u = UnityEngine;
var Vector3 = UnityEngine.Vector3;
u.gameObject.transform.position = new…