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**Describe the bug**
reloading McUsd.usdz causes a segfault.
Looks like some kinds of reentrance or memory issue in OpenUSD
**To Reproduce**
Steps to reproduce the behavior:
1. Open the file…
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### Description
Within the USDZ exporter it seems like the NormalScale seems disregarded. I would like to have this included so normals can be more excessive in certain cases.
### Solution
Within t…
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### Description
Can't open normally other usda files by usdzloader. I've used the same showcase example configuration but had broken preview. Normally works only original file from threejs models/usd…
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Moved over from a discussion on the Alliance for Open USD forum:
https://forum.aousd.org/t/obj-gltf-to-usdz-usdzconvert-discontinued/1648/9
Material bindings are set to preview after performing a …
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### Description of Issue
There is a small bug in the `_GetPackageResolver()` function in `pxr/usd/ar/resolver.cpp`: https://github.com/PixarAnimationStudios/OpenUSD/blob/release/pxr/usd/ar/resolver…
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**Describe the bug**
I have a Material Prim serving as an interface for a shader network. Attributes on the Material connect to attributes on the shaders. When I load this scene via the Layer Panel i…
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If we add support for .usdz files in the Model3D component, users will be able to open their 3d models on the Apple Vision Pro
Thanks to @yosun for the suggestion!
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### Description
Invalid zip file error when parsing usd file
### Reproduction steps
1.tryi loading a usd file
### Code
```js
Loader.load(fileUrl, (usdz) => {
console.log("usdz -----…
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Would love to be able to export 3D objects as .usdz for viewing within WebXR. Any plans to add it?
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Texture paths currently can't be resolved correctly for nested USDZ files. One level is fine.
Fixing this would require adjustments to the WASM bindings.
The current approach is very brute force: …