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`Scene::fill()` accepts `peniko::BrushRef::Image` as a brush, and I expect it fills the shape with repetition of the specified image if `Extend::Repeated` is specified. However, the following code doe…
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In servo we want to use [vello](https://github.com/linebender/vello) for 2d canvas and we want it in content process (where it shouldn't access GPU), so we cannot run wgpu in that process. Our initial…
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Hello! I'm working on a nine-patch rendering system using vello image rendering:
![image](https://github.com/user-attachments/assets/abf3da6e-5716-41d9-a2e2-8ccd31bd845d)
The lines that are appear…
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I’m getting an error when trying to run Blitz (https://github.com/DioxusLabs/blitz) on a server. Are there any native dependencies required to run Blitz? I suspect the issue might be GPU-related, as m…
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I decided to stress-test Vello by modifying the with_winit example. Instead of just one tiger, I changed it to draw hundreds of animated tigers.
My branch with the modified test can be found here: …
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(I'm not very familiar with graphics things, so excuse me if I'm missing some point)
Currently, drawing these 4 pixels by `draw_image()` gives the following result.
I'm not familiar with graphics …
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I tried using Vello to develop an android app and while it runs, on some devices there are graphical glitches. I made a minimal example [here](https://github.com/iota-xSK/vello_glitch_minimal). It is …
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There have been repeated requests for supporting using a wgpu `Texture` within a Vello `Scene`, such as #660.
We did implement a targeted fix for this in #636.
In [#gpu > vello adding wgpu textu…
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I'm wondering if this crate would be the right place to provide mappings between Bevy and Vello primitives. Being able to use Bevy's Color and math types would make it feel more integrated when using …
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Snapshot tests (aka comparing screenshots to a stored reference) are great to catch regression of all sorts and we should have them.
For it to be convenient, we'd need at least:
- a way to create/…