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I am trying to test a table using Unity's built-in render pipeline, but balls don't seem to be working currently. According to [the documentation](https://docs.visualpinball.org/creators-guide/setup/i…
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error CS1061: 'Player' does not contain a definition for 'Queue' and no accessible extension method 'Queue' accepting a first argument of type 'Player' could be found (are you missing a using directiv…
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I keep trying to use the lamp manager to assign elements to a light
It does not keep the settings after I click save then play.
It did manage to save the coil in the list
```
VisualPinball: V…
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NullReferenceException: Object reference not set to an instance of an object
VisualPinball.Engine.VPT.Texture.get_Content () (at ./Library/PackageCache/org.visualpinball.engine.unity@0.0.1-preview.13…
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from
https://github.com/VisualPinball/VisualPinball.Engine.PinMAME/blob/master/VisualPinball.Engine.PinMAME/Games/Terminator2.cs
and
https://playfield.dev/
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After fixing the compile errors described in [this issue](https://github.com/VisualPinball/VisualPinball.Engine.Mpf/issues/14), I ran into another error when attempting to get the machine description …
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While working on dependency updates for [VisualPinball.Engine.Mpf](https://github.com/VisualPinball/VisualPinball.Engine.Mpf), we noticed an exception while parsing lights when a user presses `Get Mac…
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Hello,
**if i test this command :**
` C:\spinner>C:\spinner\VisualPinball\VPinMAME\dmdext play --f=C:\spinner\VisualPinball\VPinMAME\default.png -d zedmd` on **2.2.1** x64 the command doesn't work…
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> Galooch — Today at 5:49 PM
Here is my current workflow along with my working Mariner (Bally 1971).res file that uses the Protomech I posted above. This will sound far more complicated than it real…
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Cannot use custom play-field mesh. It does not show up after turning off the auto-generated play-field mesh