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I'm not sure if this is appropriate and all, but I was wondering if some unique attracting features could be introduced so that this wont just be minecraft clone #358 (fake number). Of course, great l…
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**Is your feature request related to a problem? Please describe.**
We need to document how to create voxel objects etc. I was so frustrated as i tried to place some voxels for the past ten-fifteen mi…
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Steps to reproduce:
Get latest unity build.
Install this repo.
Load the knight model, without alpha model.
Select the individual voxel option, reimport.
Select the voxels that form the axe, or an…
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Over on #685 it came up that @MGilleronFJ and @Zylann (are you the same person? I'm not sure, but both accounts replied to me) is considering removing texture weight painting, and replacing with an al…
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@utopiah asks "City Builder could have access to another library of objects (maybe curated, at least with a specific scale) as an endpoint?"
Right now it is a cumbersome process to add new objects,…
kfarr updated
5 years ago
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**Your Godot version:**
4.2.dev2
**URL to the documentation page (if already existing):**
https://docs.godotengine.org/en/latest/classes/class_editorsettings.html
**Issue description:**
The f…
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Having separate transparency per layer would open a lot options. I see countless use cases for illustration and some more for game dev (i.e. preview of semi-transparent elements like windows without e…
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Phase 1 will not be finished product. It'll will still be a tech demo. But once it is over, then we can start talking about surface npcs and things. Phase 1 can be described as being similar to the…
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Use the WebKit.js renderer instead of, or as an alternative to, the browser's built-in iframe-based rendering:
https://github.com/trevorlinton/webkit.js Pure JavaScript port of WebKit using emscripte…
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The mat/texture is not exported along with the obj model.