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DigitalLibrarian
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VS2010Projects
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Experiment: Texture3D based OctTree with faulting for shader access
#60
DigitalLibrarian
opened
8 years ago
10
Chunk Instance Buffer Pool
#59
DigitalLibrarian
opened
8 years ago
0
Volumetric data import
#58
DigitalLibrarian
opened
8 years ago
1
Oct Tree Ray Cast - Parallel to axis case
#57
DigitalLibrarian
closed
8 years ago
0
Research NancyFX for backend multiplayer services
#56
DigitalLibrarian
opened
8 years ago
0
Port SteeringBehaviors to 3D
#55
DigitalLibrarian
opened
8 years ago
0
Nuclex - Default spacebar behavior activates highlighted control
#54
DigitalLibrarian
opened
8 years ago
0
Spatially Partitioned Population Management
#53
DigitalLibrarian
opened
8 years ago
1
Efficient Ordered Oct Tree Ray Cast
#52
DigitalLibrarian
closed
8 years ago
2
Live Tracking of Camera for Occlusion culling and chunk invalidation
#51
DigitalLibrarian
opened
8 years ago
2
Experiment/nuclex
#50
DigitalLibrarian
closed
8 years ago
0
PriorityQueue
#49
DigitalLibrarian
opened
8 years ago
0
Actual Organism scale should be function of age
#48
DigitalLibrarian
opened
8 years ago
1
GameServicesContainer and unloading content
#47
DigitalLibrarian
opened
8 years ago
0
Text input control
#46
DigitalLibrarian
opened
8 years ago
2
Experiment with sharing a single InstancingClass among all Chunks
#45
DigitalLibrarian
opened
8 years ago
1
Turned off Oct Tree render by default
#44
DigitalLibrarian
closed
8 years ago
0
Dev
#43
DigitalLibrarian
closed
8 years ago
0
Experiment/generic octtree
#42
DigitalLibrarian
closed
8 years ago
0
MeshingStrategy system
#41
DigitalLibrarian
opened
8 years ago
3
Hardware Instanced Billboard sprites
#40
DigitalLibrarian
opened
8 years ago
3
Domain Specific Language for generating shader from fragments
#39
DigitalLibrarian
opened
8 years ago
0
float Smoother
#38
DigitalLibrarian
opened
8 years ago
2
Chunk manages its own Effect
#37
DigitalLibrarian
closed
8 years ago
1
Better Voxel Shader
#36
DigitalLibrarian
opened
8 years ago
23
Voxel Buffering glitch
#35
DigitalLibrarian
closed
8 years ago
1
Sparse Voxel Oct Trees
#34
DigitalLibrarian
closed
8 years ago
9
3D Texture Sampling
#33
DigitalLibrarian
opened
8 years ago
3
Dev
#32
DigitalLibrarian
closed
8 years ago
0
Feature/oct tree
#31
DigitalLibrarian
closed
8 years ago
0
Organs
#30
drewsears
opened
8 years ago
2
Species
#29
drewsears
opened
8 years ago
2
Simulation Screen Spawner agent checkboxes bug
#28
DigitalLibrarian
closed
8 years ago
0
Feature/oct tree
#27
DigitalLibrarian
closed
8 years ago
0
Upgrade to VS2015 Community and MonoGame
#26
DigitalLibrarian
opened
8 years ago
3
Cube Based Spherical Planets
#25
DigitalLibrarian
opened
8 years ago
5
Pooled and Buffered IEnumerable
#24
DigitalLibrarian
opened
8 years ago
0
Forms or MVC style interfacing system for Adam.Screens
#23
DigitalLibrarian
closed
8 years ago
2
Voxel Model
#22
DigitalLibrarian
opened
8 years ago
2
Voxelize Organism Simulation
#21
DigitalLibrarian
opened
8 years ago
1
Maximize window on program start
#20
DigitalLibrarian
closed
8 years ago
1
Needs Fix: const vs readonly difference for cross assembly
#19
DigitalLibrarian
opened
8 years ago
0
Minimize voxel and chunk rendering structures
#18
DigitalLibrarian
opened
8 years ago
5
Uniform Chunk Scaling
#17
DigitalLibrarian
closed
8 years ago
0
Project needs a code name
#16
DigitalLibrarian
opened
8 years ago
1
Endgoal: Procedural Generation
#15
DigitalLibrarian
opened
8 years ago
0
Dev
#14
DigitalLibrarian
closed
8 years ago
0
Fluid Dynamics
#13
DigitalLibrarian
opened
8 years ago
0
Chunk To Chunk Occlusion Culling
#12
DigitalLibrarian
opened
8 years ago
0
Level of Detail
#11
DigitalLibrarian
opened
8 years ago
7
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