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**Describe the bug**
When loading the BiRP version of the desert on headset, the materials are missing when entering VR.
**To Reproduce**
Steps to reproduce the behavior:
1. Make a new project u…
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*UpDate
VR users are having major issues with not being able to get TweakUI in F12 to display properly.
In VR, the TweakUI needs to be shifted left and right, so we need the ability to adjust its …
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Currently done using a <renderer> tag.
Should this be in a <meta> tag or other construct instead? It's not very webby to put the rendering choice in a tag. Simple, but not elegant. Think …
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_Disclaimer: This may be a stupid idea and technically not feasibel. Close this request, if so. :)_
**Request:**
While playing in VR-Mode, there could be a separate fixed 2D-POV view of the game…
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**summary**
UI elements are mostly off-screen in VR. Splash videos at game startup play only on the left eye (very zoomed in), and the UI seems like it's rendering centered around the left-eye scre…
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Hi, Great job!!
I cannot view Webvr html page, ex. aframe.io
Is there a way? maybe with:
import org.mozilla.geckoview.GeckoVRManager;
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### Describe the bug?
My avatar appears to be rendering twice in VR only when I look up. This does not happen with any other avatar. I have no other known RenderTransformOverrides.
### To Reproduce
…
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I'm trying to use this shader target for a VR project using the built-in render pipeline. When I try to build, I'm getting this error.
> Shader error in 'Shader Graphs/test': redefinition of 'Unity…
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### Describe the bug
As I move my head around the arm IK appears jittery as I move my head around. The arms skinned model renderer is attached to the head.
### To Reproduce
1. IK something t…
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If I turn Single Pass Stereo off I see the tyres correctly, If I put Single Pass Stereo On the left eye I see all the tyres textures shifted to left. with both eyes open you can obviously see a superp…