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Is it possible to generate def of scut kemar for use with x3daudio?
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In the last month I have been working on finding a process for implementing spatial audio (5.1.2 channels) for both DirectSound3D and OpenAL APIs. My next goal is to make this work for XAudio2 games. …
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![image](https://user-images.githubusercontent.com/71472458/126266074-6daecfa3-c5e4-4d58-bffb-ab6ac0cd3cca.png)
OpenAL Soft as a spatial sound option via the Windows 10's built-in API could (in theor…
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(смотреть вверх-вниз)
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I just finished stubbing in the four effects provided by XAPOFX:
https://github.com/FNA-XNA/FAudio/commit/12a918bc86e135b064d043366a19fabd7869c0d1
This will improve compatibility with games that…
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For the first release of FAudio we focused on what FNA and XACT needed, but now that this is looking to go into [a whole lot more games](https://github.com/ValveSoftware/wine/issues/2) we should look …
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The `BPCSharedComponent.dll` packaged with Treasure Hunt is running SharpDX 4.1. The library has been updated as part of work on TDV and now links against SharpDX 4.2. So the NuGet packages as well as…
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Having a HRTF would allow more accurate hearing of the sound origins. [OpenAL-soft](https://github.com/kcat/openal-soft) allows supplying a custom HRTF to fine tune the HRTF to your own head.
This …
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Haven't seen this mentioned anywhere else, but seems https://github.com/kosumosu/x3daudio1_7_hrtf works with RE4 - compiled the latest commit of that (need to edit the `DirectX-SDK-June-2010.props` fi…
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visual studio 2017 DirectX11での開発をしています。
Visual studio 2017でライブラリを吐き出して、埋め込もうとしているのですが
吐き出したライブラリをinclude,linkを行おうとすると、X3DAudio.libが見つからないとエラーが出ます。
Windows SDKからlib一覧を見ても見当たらないのでDirectx End Runtimeを…